The Informal STEM Community Resource Library, also known as the Repository, is a crowdsourced and searchable database of thousands of informal STEM learning project descriptions, research materials, and evaluation reports.
Found 9691 results. Change search to: repository and web pages combined or website only.
REPOSITORY | RESEARCH
The poem "seeing is deceiving" was published as part of the Unpacking the STEM Imagination Convening.
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DATE: December 28th, 2021
REPOSITORY | RESEARCH
The Museum of Science, Boston received funding from the National Science Foundation to carry out a conference grant exploring connections between research and practice at the intersections of imagination, STEM (science, technology, engineering, and mathematics), and ISE (informal STEM education). A series of virtual convening events were held from September 8-17, 2021. The proceedings of these events are documented in...
DATE: December 28th, 2021
REPOSITORY | RESEARCH
In order for science media to thrive in an environment where science misinformation is prevalent -- more than ever communicators need tools to be effective in reaching audiences. Researchers in science communication have developed best-practices approaches that can be extremely useful. Connecting researchers in science communication and practitioners including science filmmakers can lead to research that is more applicable and...
DATE: December 20th, 2021
REPOSITORY | RESEARCH
Numeracy is not a luxury: numbers constantly factor into our daily lives. Yet adults in the United States have lower numeracy than adults in most other developed nations. While formal statistical training is effective, few adults receive it – and schools are a major contributor to the inequity we see among U.S. adults. That leaves news well-poised as a source...
DATE: January 1st, 2021
REPOSITORY | RESEARCH
The news arguably serves to inform the quantitative reasoning (QR) of news audiences. Before one can contemplate how well the news serves this function, we first need to determine how much QR typical news stories require from readers. This paper assesses the amount of quantitative content present in a wide array of media sources, and the types of QR required...
DATE: January 1st, 2022
REPOSITORY | EVALUATION
This worksheet helps practitioners break down over-arching skill-based outcomes in their citizen science project.
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DATE: December 17th, 2021
REPOSITORY | EVALUATION
This worksheet is used to help practitioners identify and rank skills in their citizen science programs in order to priortize them for evaluation or training.
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DATE: December 17th, 2021
REPOSITORY | EVALUATION
This evaluation report highlights finding on the evaluation of the Center for Advancement of Informal Science Education (CAISE), a cooperative agreement with NSF, is a partnership of the Association of Science-Technology Centers with faculty and professionals from the University of Pittsburgh Center for Learning in Out-of-School Environments, Oregon State University, Science Museum of Minnesota, Visitor Studies Association, KQED Public Media,...
DATE: September 12th, 2016
REPOSITORY | EVALUATION
This evaluation report highlights findings from the evaluation of the Center for the Advancement of Informal Science Education’s first five years of funding. CAISE, funded through a cooperative agreement with NSF, in its first five years, was a partnership between The Association of Science-Technology Centers, the Institute for Learning Innovation, University of Pittsburgh Center for Learning in Out-of-School Environments, the...
DATE: November 8th, 2011
REPOSITORY | RESEARCH
This paper reports about an informal learning experience – Something Very Fishy (SVF) – which is focused on ocean conservation and climate change. Results from 49 elementary school student workbooks indicated that experiencing SVF improved their understanding of ocean conservation, increased their interest in pursuing science careers, but did not affect their actions towards conservation. Survey results from 40 undergraduate...
DATE: April 19th, 2021
REPOSITORY | PROJECT
Something Very Fishy Musical Theatre STEAM Exhibit is a collaborative project pairing a ocean-themed musical theatre production with a hands-on marine science exhibit in an informal community setting. The program is designed to increase the awareness of ocean conservation issues in children grades K-5. The storyline of the musical follows the lives of Sandy Carson (marine biologist), Mr. Stu Pidder...
DATES: January 1st, 2019 - January 1st, 2019
REPOSITORY | RESEARCH
Better understanding guests’ sense of belonging can explain why some feel quite at home in museums while others would never consider visiting. To do so, we start by developing a model of belonging uniquely suited for museums and cultural institutions. Based on literature and expert interviews, it includes three elements of belonging: Inclusion, Place Belongingness and Context of the visit....
DATE: December 13th, 2021
REPOSITORY | EVALUATION
This evaluation report provides a brief review of the National Science Foundation (NSF) planning grant, Creating an Early Childhood STEM Ecosystem, as of August 2019. The purpose of the evaluation was to provide an external, independent overview of the work completed and some of the lessons learned to date.
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DATE: August 1st, 2019
REPOSITORY | RESEARCH
This poster was presented at the 2021 NSF AISL Awardee Meeting.
Persons who are deaf or hard of hearing are underrepresented in the STEM workforce. A key factor is lack of awareness of STEM careers or of examples of STEM professionals. SWS has developed 8 video stories for viewing at home or while attending a boys and girls club. Evaluation will...
DATE: December 13th, 2021
REPOSITORY | RESEARCH
This poster was presented at the 2021 NSF AISL Awardee Meeting.
The archaeology after-school program, geared towards rural middle school students, explores the ability to teach STEM through archaeology. The multidisciplinary nature of archaeology makes it a useful vehicle for teaching a variety of STEM disciplines (e.g., biology, geology, ecology, zoology, physics, chemistry, mathematics, etc.). Its compatibility with hands-on activities, deep...
DATE: December 13th, 2021
REPOSITORY | RESEARCH
This poster was presented at the 2021 NSF AISL Awardee Meeting.
How does a long-lasting, statewide, out-of- school science learning experience influence how key stakeholders think about the value of out-of-school learning and its intersection with in-school learning?
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DATE: December 7th, 2021
REPOSITORY | RESEARCH
This poster was presented at the 2021 NSF AISL Awardee Meeting.
Thousands of webcams available to the public are operated by STEM organizations, such as zoos, museums, and government agencies. However, as of yet no research has quantified any aspect (cognitive, behavioral, or emotional) of viewer outcomes. Our objective is to build foundational knowledge about basic aspects of STEM webcams in...
DATE: December 7th, 2021
REPOSITORY | RESEARCH
This poster was presented at the 2021 NSF AISL Awardee Meeting.
Many informal learning institutions use STEAM approaches to engage diverse learners. Our project aims to support educators in libraries, museums, and after school programs through a STEAM professional development (PD) series. Our PD approach is centered around a set of core STEAM practices that prioritize STEAM mindset and identity work....
DATE: December 7th, 2021
REPOSITORY | RESEARCH
This poster was presented at the 2021 NSF AISL Awardee Meeting.
This project presents a framework of outcome progressions developed through a virtual convening.
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DATE: December 7th, 2021
REPOSITORY | RESEARCH
This poster was presented at the 2021 NSF AISL Awardee Meeting.
This project is a retrospective study to explore the long-term impact of STEM programming. The study follows up with participants to ask questions like "Where are they now? What mattered? What difference did it make? and What’s next?"
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DATE: December 7th, 2021
REPOSITORY | RESEARCH
This poster was presented at the 2021 NSF AISL Awardee Meeting.
Makerspaces and making-related programs are often inaccessible, unaffordable, or simply not available to underserved youth. This three-year, Innovations in Development project involves partnership with four Recreation Centers (two each in Baltimore and Pittsburgh) to (1) train educators in equity-oriented approaches to making, (2) create four learning hubs, (3) develop and...
DATE: November 30th, 2021
REPOSITORY | RESEARCH
This poster was presented at the 2021 NSF AISL Awardee Meeting.
Head Start on Engineering is an ongoing initiative focused on empowering families to use engineering to help their children thrive. We aspire to collaborate as equal partners with the communities we serve and inform a more equitable vision for engineering education in our society.
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DATE: November 29th, 2021
REPOSITORY | RESEARCH
This poster was presented at the 2021 NSF AISL Awardee Meeting.
This project conducted a Delphi Study to investigate the question "What do experts think drive better outcomes in climate adaptation workshops?".
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DATE: November 29th, 2021
REPOSITORY | RESEARCH
This poster was presented at the 2021 NSF AISL Awardee Meeting.
Today’s young people have a personal stake in their ability to function with data. Future job prospects might hinge on their ability to participate in the new data economy. But equally, young people are themselves the subjects of data. The datafication of young people’s lives leads to profound questions about...
DATE: November 29th, 2021
REPOSITORY | RESEARCH
This poster was presented at the 2021 NSF AISL Awardee Meeting.
Middle Ground Expanded (MGE), an interactive public placemaking project, showcases social-science concepts and transforms underutilized places into informal learning platforms. This broad implementation project is a collaboration between the Exploratorium, Urban Alchemy, San Francisco Recreation and Parks, and the San Francisco Public Library. Sixteen columns housing interactive, multilingual exhibits will help...
DATE: November 29th, 2021