Search Resource Library (Repository)

Note: Please visit the “Submit to Resource Library (Repository)” page if you would like to submit an item to the repository.

The Informal STEM Community Resource Library, also known as the Repository, is a crowdsourced and searchable database of thousands of informal STEM learning project descriptions, research materials, and evaluation reports.

  • Resource Type:

  • Access and Inclusion:

  • Discipline Type:

  • Learning Environment:

  • Audience:

  • Year:

  • Funder:

  •  .

Found 9498 results. Change search to: repository and web pages combined or website only.


REPOSITORY | RESEARCH
Introducing young children to STEM is critical for cultivating early interests and understanding that ultimately contribute to broader participation in the STEM fields. However, while there is substantial research around early childhood mathematics and a growing body of literature related to early childhood science, early childhood engineering continues to be the focus of only a few studies. To address this...
DATE: March 28th, 2022

REPOSITORY | RESEARCH
This book chapter, which describes emotional accessibility in digital learning experiences and its relation to Universal Design, was included in the book "Inclusive Digital Interactives: Best Practices + Research" published by the Smithsonian. This chapter includes a description of the Productive Struggle project, data highlights, and information on how attending to emotions can broaden our concepts of accessibility. ...
DATE: September 1st, 2020

REPOSITORY | RESEARCH
This poster presents findings from a study comparing the engagement, learning, and value between virtual and physical versions of the Mystery Skulls exhibit, which were designed to elicit productive struggle. Findings showed that there were no significant differences between the two versions in terms of what participants learned and valued from the exhibit, but participants who used the virtual version...
DATE: January 1st, 2021

REPOSITORY | RESEARCH
This poster shares a final version of the Productive Struggle Framework, presented to research and evaluation professionals at the Visitor Studies Association (VSA) conference in 2021. The Framework, which was created using a design-based research approach, shares strategies for designing experiences that foster productive struggle. ...
DATE: January 1st, 2021

REPOSITORY | EVALUATION
Middle Ground, funded by the National Science Foundation, was an outdoor public installation developed by the Exploratorium and located in San Francisco’s Civic Center. This installation focused on the social science of how people think about others, particularly the cognitive basis for biases, judgements, and stereotypes, as well as more pro-social behavior and ways of connecting with others. Garibay Group...
DATE: June 1st, 2021

REPOSITORY | RESEARCH
This paper, published in Curator, reports on project findings related to visitors’ emotional experiences and characteristics when engaging with productive struggle exhibits. ...
DATE: January 1st, 2021

REPOSITORY | RESEARCH
This guide describes the project team’s approach in designing exhibits intended to elicit “productive struggle,” which we define as an experience with three elements: 1) a learner encounters a disruptive task, phenomena, or idea and shifts into a state of disequilibrium (which might be experienced as emotions like confusion, frustration, surprise, or unease); 2) the learner is supported to persist...
DATE: January 1st, 2021

REPOSITORY | RESEARCH
In collaboration with the Association of Science-Technology Centers (ASTC), Association of Children’s Museums (ACM) and Immersive Learning Research Network (iLRN), and with support from the National Science Foundation, the Institute for Learning Innovation will virtually bring together 4-5 dozen diverse (expertise and role, background, demographics, geography) thoughtful STEM learning professionals to collaboratively re-imagine the future of the science museum community,...
DATE: April 1st, 2022

REPOSITORY | PROJECT
Early learning experiences for children have the potential to make a lasting impression on a young person, and ultimately influence their interests, school trajectories, and professional careers. As such, there has been an increasing effort to understand what can make these experiences more or less productive for young people, particularly in science, technology, engineering, and mathematics fields that face ongoing...
DATES: October 1st, 2019 - September 30th, 2022

REPOSITORY | PROJECT
This project continues the work of "Tinkering EU: Contemporary Education for Innovators of Tomorrow" that introduced Tinkering methodology in Europe. It also builds upon the work of "Tinkering EU: Building Science Capital for ALL" that explored Tinkering and Science Capital with a specific focus on teachers and students from disadvantaged communities. "Tinkering EU: Addressing the Adults" focusses on fostering the...
DATES: September 1st, 2019 - August 31st, 2022

REPOSITORY | RESEARCH
Interest is a critical motivating factor shaping how children engage with STEM inside and outside of school and across their lives. In this paper, we introduce the concept of interest catalyst that emerged from longitudinal research with preschool-age children and their families as critical to the process through which each family developed unique interest pathways through their experience with a...
DATE: March 30th, 2022

REPOSITORY | RESEARCH
In collaboration with Metropolitan Family Service (MFS), we conducted a three-year design-based research study to better understand how the characteristics of hands-on, home-based family engineering activities influence how preschool-age children and their parents engage in the engineering design process. Four themes emerged from the study: (1) Families used their imagination and activity narrative elements to set the design context, (2)...
DATE: April 2nd, 2022

REPOSITORY | RESEARCH
This poster was presented at the 2021 NSF AISL Awardee Meeting. Programming includes Neighborhood Walks led by teams of scientists/engineers and artists Community Workshops, Local Artist Projects, and Youth Mentorship focused on neighborhood and citywide water issues Intergenerational participation, from seniors and adult learners to young adults, teens, and middle schoolers ...
DATE: November 4th, 2021

REPOSITORY | RESEARCH
This poster was presented at the 2021 NSF AISL Awardee Meeting. This poster describes a newly funded collaborative project (9/2021) to engage Planet Word visitors in language science research. Engage visitors in domain of science often overlooked in the public imagination (language arts -> language science enthusiasts!) Diversify participants who contribute data to studies Provide training in research & science communication to a diverse...
DATE: November 4th, 2021

REPOSITORY | RESEARCH
This poster was presented at the 2021 NSF AISL Awardee Meeting. Since 2006, the National High Magnetic Field Laboratory (MagLab) through the Center for Integrating Research and Learning (CIRL) has offered a SciGirls Summer Camp to introduce middle school girls to various fields of science. Code: SciGirls was created in 2017 to increase the engagement in computer science studies and career...
DATE: November 4th, 2021

REPOSITORY | RESEARCH
This poster was presented at the 2021 NSF AISL Awardee Meeting. The project is building a nationwide online coaching/mentoring program for out of school educators in rural settings. ...
DATE: November 4th, 2021

REPOSITORY | RESEARCH
This poster was presented at the 2021 NSF AISL Awardee Meeting. The project scales up an award-winning coaching model: Informal educators come together in small groups to share videos of their own interactions with youth A coach helps them share feedback based on their use of key skills (e.g. how to ask youth purposeful questions). ...
DATE: November 4th, 2021

REPOSITORY | EVALUATION
Inverness Research and Oregon State University, with support and input from CAISE, conducted an evaluation of the 2021 NSF AISL Awardee Meeting which was held virtually October 19-21, 2021. The evaluation effort included observing the meeting, participating in debriefing the meeting with CAISE co-PIs, the CAISE equity audit committee, and NSF Program Officers; developing and administering a post-event survey; and...
DATE: February 1st, 2022

REPOSITORY | RESEARCH
This report aimed to measure the impact of a unique professional development program entitled Project ASTER III (Active Science Teaching Encourages Reform) on teachers’ self-efficacy and perceptions about inquiry-based science teaching. Project ASTER III enabled teachers to explore inquiry-based science teaching through exhibit-based hands-on/ minds-on investigations at a science museum and to develop a science curriculum aligned with museum exhibits...
DATE: September 1st, 2009

REPOSITORY | RESEARCH
In this paper, we report ethnicity trends in student participation and experience in high school science and engineering fair (SEFs). SEF participation showed significant ethnic diversity. For survey students, the approximate distribution was Asian-32%; Black-11%; Hispanic-20%; White-33%; Other-3%. Comparing the SEF level at which students competed from school to district to region to state levels, we observed that black students...
DATE: March 28th, 2022

REPOSITORY | RESEARCH
How can we use a telenovela to help Latinx parents see themselves as role models in their young children’s science learning? Using an innovative, culturally relevant, meaningful, and authentic media program – a telenovela – to promote caregivers’ confidence, ability to support their children’s everyday science learning, and awareness of science career paths. Latinx children make 25% of the U.S....
DATE: November 4th, 2021

REPOSITORY | RESEARCH
The pilot and feasibility study will develop instructional workshops for an adult population of quilters to introduce them to computational thinking. By leveraging pre-existing social structures, skill sets, and engagement in quilting, the researchers hope to help participants develop computer science and computational thinking knowledge and skills. This poster was presented at the 2021 NSF AISL Awardee Meeting. ...
DATE: November 4th, 2021

REPOSITORY | RESEARCH
This poster was presented at the 2021 NSF AISL Awardee Meeting. This project's research questions include: How and to what extent do Brains On!’s coronavirus-based episodes help children and their families understand and talk about science-related pandemic topics? What kind of conversations are sparked by these episodes? What kinds of worries and questions do Brains On! listeners have about coronavirus and related aspects...
DATE: November 4th, 2021

REPOSITORY | RESEARCH
This poster was presented at the 2021 NSF AISL Awardee Meeting. What do you think? How do you connect with youth audiences? What assumptions do you have about how identity relates to exhibit engagement? How do factors that shape your identity impact your life? Has this shifted over time? ...
DATE: November 4th, 2021

REPOSITORY | RESEARCH
The Developing Guidelines for Designing Challenging and Rewarding Interactive Science Exhibits project is a Research in Service to Practice grant running from 10/1/2016-9/30/2021. We have used a Design-Based Research (DBR) approach to refine a framework about exhibit design practices that support learners through the emotional aspects of “productive struggle” as we built three science museum exhibits. This poster was presented at...
DATE: November 4th, 2021