The Informal STEM Community Resource Library, also known as the Repository, is a crowdsourced and searchable database of thousands of informal STEM learning project descriptions, research materials, and evaluation reports.
Found 9488 results. Change search to: repository and web pages combined or website only.
REPOSITORY | RESEARCH
We hired 1-3 residents of rural communities to serve as STEM Guides”, connecting youth to informal STEM experiences.
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DATE: February 11th, 2019
REPOSITORY | RESEARCH
The 60 million people who live in rural settings are often overlooked as a significantly underrepresented STEM audience. In Sept 2018, a small invited conference brought together innovators and experts in rural STEM learning outside of school, to share lessons learned and plan next steps.
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DATE: February 11th, 2019
REPOSITORY | RESEARCH
This project created a social programmable robot to engage middle school girls in computer programming.
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DATE: February 11th, 2019
REPOSITORY | RESEARCH
This poster explores three programs that engage underrepresented youth in physics learning through dance.
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DATE: February 11th, 2019
REPOSITORY | RESEARCH
What if researchers and interpreters had a better way of eliciting, supporting and extending the interests that visitors bring with them to the park? This poster describing the iSWOOP project was presented at the 2019 NSF AISL Principal Investigators Meeting.
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DATE: February 11th, 2019
REPOSITORY | RESEARCH
In partnership with the Digital NEST, students engage in near to peer learning with a technical tool for the benefit of a nonprofit that tackles issues the youth are passionate about. Youth build first from an 'internal’ Impactathon, to planning and developing an additional Impactathon for a local partner and then traveling to another partner elsewhere in the state. Participants...
DATE: February 11th, 2019
REPOSITORY | RESEARCH
In the face of geographic isolation & turnover, how can informal STEM programs maintain community to change rural school culture?
This poster was presented at the 2019 NSF AISL PI Meeting.
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DATE: February 11th, 2019
REPOSITORY | RESEARCH
Many informal learning institutions are experimenting with STEAM approaches to engage diverse learners. However, what STEAM means, including how to design and enact STEAM experiences, is undertheorized. We are offering a PD series for informal educators that centers around a set of core STEAM practices that support identity work among learners. The series involves in-person sessions, online training, and team...
DATE: February 11th, 2019
REPOSITORY | RESEARCH
This article describes a citizen science project that collects data on sharks.
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DATE: April 15th, 2019
REPOSITORY | RESEARCH
Science centers such as museums and planetariums have used stereoscopic (“three-dimensional”) films to draw interest from and educate their visitors for decades. Despite the fact that most adults who are finished with their formal education get their science knowledge from such free-choice learning settings very little is known about the effect of stereoscopic film presentation on their science learning. We...
DATE: February 28th, 2019
REPOSITORY | RESEARCH
The COMPASS conference will bring together 80 participants for two days in September 2018 at the Exploratorium in San Francisco, CA. The first dissemination will take place in a presentation at the ASTC conference the following month in October 2018. A webinar sharing insights from COMPASS and inviting others to engage will be held in March 2019 hosted by ASTC...
DATE: February 11th, 2019
REPOSITORY | RESEARCH
Why Zoos and Aquariums Matter (WZAM3) conference presentaiton slides for the 2018 ASTC Annual Conference (Hartford, CT) and the NAAEE 2018 Annual Conference and Research Symposium (Spokane, WA).
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DATE: October 1st, 2018
REPOSITORY | RESEARCH
The project asks, “What are the real outcomes of the zoo or aquarium enterprise, both as a visitor destination and as a public voice in public media?” and has the following three aims:
To understand how visitor goals and behavior impact learning.
To understand how the conservation education agenda of most Z/As interlaces with those goals.
To understand how the public situates the voice...
DATE: February 12th, 2019
REPOSITORY | RESEARCH
Casual games are everywhere. People play them throughout life to pass the time, to engage in social interactions, and to learn. However, their simplicity and use in distraction-heavy environments can attenuate their potential for learning. This experimental study explored the effects playing an online, casual game has on awareness of human biological systems. Two hundred and forty-two children were given...
DATE: September 5th, 2015
REPOSITORY | RESEARCH
We present results of an experimental study of an urban, museum-based science teacher PD programme. A total of 125 teachers and 1676 of their students in grades 4–8 were tested at the beginning and end of the school year in which the PD programme took place. Teachers and students were assessed on subject content knowledge and attitudes towards science, along...
DATE: April 9th, 2018
REPOSITORY | RESEARCH
The maker movement has evoked interest for its role in breaking down barriers to STEM learning. However, few empirical studies document how youth are supported over time, in STEM-rich making projects or their outcomes. This longitudinal critical ethnographic study traces the development of 41 youth maker projects in two community-centered making programs. Building a conceptual argument for an equity-oriented culture of...
DATE: February 27th, 2016
REPOSITORY | RESEARCH
This poster, which was presented in Alexandria, VA at the CAISE AISL PI meeting in February 2019, summarizes the Under the Arctic: Digging into Permafrost traveling exhibition developed for the Hidden World of Permafrost project.
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DATE: February 11th, 2019
REPOSITORY | RESEARCH
This poster, which was presented in Alexandria, VA at the CAISE AISL PI meeting in February 2019, summarizes the Winter Worlds/Snow: Musuem Exhibit, Educational Outreach, and Learning Research collaborative project that engages audiences in snow as a platform to explore Earth’s climate system and explores how culture affects STEM learning in informal settings.
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DATE: February 11th, 2019
REPOSITORY | RESEARCH
This poster was presented at the 2019 NSF AISL Principal Investigators Meeting, and describes a project conducting science cafes in Richmond, VA.
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DATE: February 11th, 2019
REPOSITORY | RESEARCH
In November 2016, within an Environmental studies course at the University of Venice, students carried out an experiment aimed at collecting scenarios of the Venetian coast's future starting from lessons learnt during the episode of storm surge 50 years ago (Aqua Granda ‘flood’). The students built scenarios able to anticipate the effect of sea level rise on coastal areas in...
DATE: August 10th, 2018
REPOSITORY | RESEARCH
The STEM + Digital Literacies (STEM+L) project investigates science fiction composing as an effective mechanism to attract and immerse adolescents (ages 10-13) from diverse cultural backgrounds in socio-scientific issues related to environment.
The participating students (G5-8) work in small groups to design and produce STEM content rich, multimedia science fictions during the summer (1 week) and the academic year (4-6 2.5hr...
DATE: February 11th, 2019
REPOSITORY | RESEARCH
How does focusing on “community science literacy” change the role of an informal science learning center?
This poster was presented at the 2019 NSF AISL Principal Investigators meeting.
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DATE: February 11th, 2019
REPOSITORY | RESEARCH
A group of 12 researchers gathered at MSI to discuss issues surrounding the critical but challenging area of how to measure the long-term effects or impacts of ISE experiences, chaired by Dr. John Falk, Oregon State University and Institute for Learning Innovation, and hosted by Aaron Price, Museum of Science & Industry, Chicago, (MSI) on July 18, 2018. All the...
DATE: October 22nd, 2018
REPOSITORY | RESEARCH
This project creates interactive experiences about the social sciences in the middle of San Francisco's Civic Center open space. How do we design this to work for all walks of life?
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DATE: February 11th, 2019
REPOSITORY | RESEARCH
This project creates "data-catcher" exhibits that allow museum visitors to participate in scientific research, contributing data from their interactions while engaged in compelling learning experiences.
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DATE: February 11th, 2019