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Found 9357 results. Change search to: repository and web pages combined or website only.


REPOSITORY | PROJECT
Purpose: This project will develop and test Happy Atoms, a physical modeling set and an interactive iPad app for use in high school chemistry classrooms. Happy Atoms is designed to...
DATES: May 7th, 2015 - May 6th, 2017

REPOSITORY | PROJECT
The project team is developing and testing a prototype of Thinkzone, a blended learning portal intended for Kindergarten through Grade 8 teachers to host existing education learning games across core...
DATES: May 1st, 2015 - October 31st, 2015

REPOSITORY | EVALUATION
Beginning in September 2015, with funding from the National Science Foundation (NSF), Twin Cities Public Television (TPT) initiated the three-year project Latina SciGirls: Promoting Middle School-Age Hispanic Girls' Positive STEM...
DATE: February 1st, 2017

REPOSITORY | PROJECT
This project team is developing and testing a prototype of the Teachley Analytics Library, a platform intended to host third party-developed mathematics game apps for students in kindergarten through Grade...
DATES: May 1st, 2015 - October 31st, 2015

REPOSITORY | EVALUATION
As part of the development work of Latina SciGirls, the independent evaluation firm Knight Williams Inc. conducted a front-end evaluation focused on gathering input from the project’s primary public audiences...
DATE: June 22nd, 2016

REPOSITORY | PROJECT
This project team will develop and test a prototype of LifeSim, intended to be a financial literacy game app for high school students to strengthen mathematical skills and practical life...
DATES: May 1st, 2015 - October 31st, 2015

REPOSITORY | RESEARCH
The project team is developing and testing a prototype of a computer science game-based intervention intended for Grade 1 students. The prototype will include physical robots that will be designed...
DATE: May 1st, 2015

REPOSITORY | PROJECT
In prior research and development, the team developed the Mathalicious intervention for middle and high school students to improve mathematical thinking. Each Mathalicious lesson revolves around applying a real world...
DATES: May 1st, 2015 - October 31st, 2015

REPOSITORY | PROJECT
In prior research and development, the team developed WuzzitTrouble, an iPhone and iPad gaming app where players solve problems using number sense mathematical strategies. This project will develop and test...
DATES: May 1st, 2015 - October 31st, 2015

REPOSITORY | PROJECT
Purpose: Purpose: This project team will fully develop and test Teachley Connect, a platform that syncs a variety of third-party math games to give elementary schools formative assessment data and...
DATES: May 1st, 2016 - April 30th, 2018

REPOSITORY | PROJECT
Purpose: The team will fully develop and test three puzzle-based math games that adaptively assess and support student learning in middle school classrooms. A principle objective of middle school math...
DATES: May 1st, 2016 - April 30th, 2018

REPOSITORY | PROJECT
This project team will develop and test a prototype of SuperChem VR, a game to support high school students' basic chemistry learning. The prototype will include a set of web-based...
DATES: May 1st, 2016 - October 31st, 2016

REPOSITORY | PROJECT
This project team will develop and test a prototype of Planet 3, a multi-media online platform to apply real world problems (e.g., pollution, overpopulation) to middle school earth and life...
DATES: May 1st, 2016 - October 31st, 2016

REPOSITORY | RESEARCH
This report introduces a framework to support learning in library and museum makerspaces. The framework demonstrates how we can create the conditions for ambitious learning experiences to unfold within the...
DATE: June 26th, 2017

REPOSITORY | PROJECT
This project team will develop and test a prototype an online platform to facilitate engineering project challenges within K–12 classrooms across many schools. The prototype will include a content management...
DATES: May 1st, 2016 - October 31st, 2016

REPOSITORY | EVALUATION
A three day TTT session was held in May 2015 at Twin Cities PBS in St. Paul, MN to train nine representatives from NGCP State Collaboratives in the SciGirls Seven...
DATE: December 20th, 2017

REPOSITORY | PROJECT
In prior research and development, the project team and partners developed Cyberchase, a multimedia story-based series for students to practice and learn math. Researchers will develop and test a prototype...
DATES: May 1st, 2016 - October 31st, 2016

REPOSITORY | PROJECT
Purpose: This project team will fully develop and test SuperChemVR, a virtual environment integrated within a Virtual Reality (VR) headset for an immersive exploration of a chemistry lab. While chemistry...
DATES: May 1st, 2017 - April 30th, 2019

REPOSITORY | EVALUATION
The independent evaluation team subsequently undertook a formative evaluation to provide the production team with feedback on issues that arose from the front-end evaluation findings and from tpt’s early production...
DATE: February 1st, 2017

REPOSITORY | EVALUATION
As part of the development work of Latina SciGirls, the independent evaluation firm Knight Williams Inc. conducted a front-end evaluation focused on gathering input from the project’s primary public audiences...
DATE: June 22nd, 2016

REPOSITORY | RESEARCH
There was a time when “science comic” meant a straightforward collection of pictures with a lot of captions and a few word balloons. The main character would recite a series...
DATE: June 20th, 2017

REPOSITORY | PROJECT
Purpose: This project team will fully develop and test an open online platform that posts student-led engineering project challenges for Kindergarten to grade 12 classrooms. Research demonstrates that improved attitudes...
DATES: May 1st, 2017 - April 30th, 2019

REPOSITORY | PROJECT
Purpose: This project team will fully develop and test Cyberchase Fractions Quest, a web-based mathematics game for students in grade 3 and 4. Research shows that inadequate understanding of fractions...
DATES: May 1st, 2017 - April 30th, 2019

REPOSITORY | PROJECT
In prior projects, including a 2015 ED/IES SBIR award, the team developed two immersive multiplayer virtual game environments. In Eco and Colony, middle school students collaboratively apply scientific practices within...
DATES: May 1st, 2017 - October 31st, 2017

REPOSITORY | PROJECT
With this Phase I funding, the project team will develop and test a prototype of the Toddler App and Cane which is intended to improve functional and adaptive school readiness...
DATES: May 1st, 2017 - October 31st, 2017