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The Informal STEM Community Resource Library, also known as the Repository, is a crowdsourced and searchable database of thousands of informal STEM learning project descriptions, research materials, and evaluation reports.

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Found 9575 results. Change search to: repository and web pages combined or website only.


REPOSITORY | PROJECT
Be a 4-H Scientist! Materials in a Green, Clean World is an inquiry-based science curriculum focusing on concepts of materials; plastics; reuse, recycle, and reduce; and the work of scientists and engineers. It is designed to build foundational skills of science and engineering: observation, asking questions, sorting and classifying, and communicating. The curriculum contains six learning modules intended for...
DATES: June 1st, 2017 - June 1st, 2017

REPOSITORY | EVALUATION
Portal to the Public (PoP) has been operated with considerable funding from the National Science Foundation since 2007 under the leadership of Pacific Science Center (PSC). The program uses a particular model to train and support science-based professionals (“scientists”) in outreach and engagement activities, based on the premise that scientists should engage directly and through materials-rich hands-on activities with family...
DATE: February 27th, 2017

REPOSITORY | EVALUATION
Supported by the National Science Foundation, the Global Soundscapes! Big Data, Big Screens, Open Ears project employs a variety of informal learning experiences to present the physics of sound and the new science of soundscape ecology. The interdisciplinary science analyzes sounds over time in different ecosystems around the world. The major components of the Global Soundscapes project are an educator-led...
DATE: June 11th, 2017

REPOSITORY | RESEARCH
If your project, large or small, needs an external review panel or evaluation advisory committee to help oversee the extent to which project impacts were achieved, one option is to create an Evaluation Committee of Visitors (COV). A COV is commonly used when a project team wants to ensure a consistent outsider lens and broader perspective. As an external group,...
DATE: June 30th, 2017

REPOSITORY | RESEARCH
At the end of the NISE Network’s 10th year, the Evaluation workgroup created a reflection document to describe how we managed the evaluation of the NISE Network, one of the largest informal education networks ever formed. This document goes into specifics of how we set up our team, what impacts we decided to measure, and what methods we used to...
DATE: July 1st, 2016

REPOSITORY | RESEARCH
"The Business of Museums" was presented by Mac West at the 2006 IAAPA. It examines the evolution of museum business models....
DATE: January 1st, 2006

REPOSITORY | PROJECT
The project team is developing a prototype of a web-based game utilizing the illustrations of chemical elements and science terms created by Simon Basher in his three books, The Periodic Table: Elements with Style!, Chemistry: Getting a Big Reaction!, and Physics: Why Matter Matters! The game will incorporate augmented reality (person-to-person gameplay with the support of the software) to teach...
DATES: January 1st, 2013 - October 31st, 2013

REPOSITORY | PROJECT
Purpose: The United States (U.S.) has traditionally produced the world’s top research scientists and engineers, leading to breakthrough advances in science and technology. Despite the importance of STEM careers, many U.S. students are not graduating with strong STEM knowledge, skills or interests, and the percentage of students prepared for or pursuing STEM degrees or careers is declining. Research shows that...
DATES: January 1st, 2013 - June 30th, 2015

REPOSITORY | PROJECT
Purpose: In the most recent National Assessment of Educational Progress only 17% of 8th grade students performed at or above the proficient level in U.S. history. One way to engage students in learning history is to create history learning resources that are designed to be relevant and appealing to young people's interests and regular activities. Surveys find that almost all...
DATES: January 1st, 2013 - June 28th, 2015

REPOSITORY | PROJECT
Purpose: An estimated 5 to 8% of elementary school students have some form of memory or cognitive deficit that inhibits learning basic math. Researchers have identified several areas where children with math learning difficulties struggle. These include a strong sense of number facts to quickly and accurately perform operations on single digit numbers, the use of strategies to solve problems...
DATES: January 1st, 2013 - January 1st, 2015

REPOSITORY | PROJECT
Purpose: There is concern about a decline in mathematics achievement scores among U.S. students during the middle school years. For example, while 4th grade U.S. students rank 8th overall on an international mathematics comparison, by 10th grade U.S. student's drop significantly to 25th in the same comparison. Some researchers posit that much of this decline relates to how math is...
DATES: January 1st, 2013 - January 1st, 2015

REPOSITORY | PROJECT
The project team is developing a prototype of Thinking Time, a tablet-based app and game for early learners (ages 3- to 6-years-old) that provides cognitive training games based on neuropsychological research. Game play will be self-guided and adaptive, and will support the development of working memory, attention and impulse control, and flexibility. The goal is to promote academic readiness by...
DATES: January 1st, 2014 - October 31st, 2014

REPOSITORY | PROJECT
The project team is developing a prototype of a mobile platform, Zaption, to support teachers in using video clips to enrich learning. The product’s user-interface will allow teachers to easily add annotations to videos, make short video clips that align to topics, and enhance videos with time-linked elements and assessments that appear at the top of each video. In Phase...
DATES: January 1st, 2014 - October 31st, 2014

REPOSITORY | PROJECT
The project team is developing a prototype of Eco, a multi-player game to prepare high school students to be environmentally literate citizens with 21st century skills. To play the game, students will enter a shared online world featuring a simulated ecosystem of plants and animals. Students will co-create the civilization by measuring, modeling, and analyzing the underlying ecosystem. Students advocate...
DATES: January 1st, 2014 - October 31st, 2014

REPOSITORY | PROJECT
The project team is developing a prototype of Happy Atoms, a game to support middle school students in learning about the composition of molecules. Happy Atoms will include physical manipulative balls with embedded magnets wirelessly connected to a tablet application (app) to recognize whether or not the created molecule exists and explain why or why not. The app will also...
DATES: January 1st, 2014 - October 31st, 2014

REPOSITORY | PROJECT
Purpose: This project team will develop and test Zaption, a mobile and desktop platform designed to support educators in effectively and efficiently utilizing video (e.g., from YouTube, Vimeo, or their own desktop) as an interactive teaching and learning object. Personalized learning devices (e.g., smartphones, tablets) populated with video content provide opportunities for students to access educationally-meaningful content anywhere and anytime....
DATES: May 7th, 2015 - May 6th, 2017

REPOSITORY | PROJECT
Purpose: This project will develop and test Eco, an online multiplayer virtual environment and game designed to enhance middle school students' knowledge of ecology and environmental literacy. This is important because according to the 2011 National Assessment of Educational Progress, students in the United States ranked 17th in science among the world's most developed countries, and over a third of...
DATES: May 7th, 2015 - May 6th, 2017

REPOSITORY | PROJECT
Purpose: This project will develop and test Kiko's Thinking Time, a series of game apps designed to strengthen children's cognitive skills related to executive functioning and reasoning. A principle objective of preschool is to prepare children for later success in school. Most programs focus on activities to support children's social and emotional development, and to strengthen pre-reading and mathematics competencies....
DATES: May 7th, 2015 - May 6th, 2017

REPOSITORY | PROJECT
Purpose: This project will develop and test Happy Atoms, a physical modeling set and an interactive iPad app for use in high school chemistry classrooms. Happy Atoms is designed to facilitate student learning of atomic modeling, a difficult topic for chemistry high school students to master. Standard instructional practice in this area typically includes teachers using slides, static ball and...
DATES: May 7th, 2015 - May 6th, 2017

REPOSITORY | PROJECT
The project team is developing and testing a prototype of Thinkzone, a blended learning portal intended for Kindergarten through Grade 8 teachers to host existing education learning games across core subject areas. The prototype will host games, and include a learning system to train educators to integrate games to replace or supplement instructional practice. In the Phase I pilot study...
DATES: May 1st, 2015 - October 31st, 2015

REPOSITORY | EVALUATION
Beginning in September 2015, with funding from the National Science Foundation (NSF), Twin Cities Public Television (TPT) initiated the three-year project Latina SciGirls: Promoting Middle School-Age Hispanic Girls' Positive STEM Identity Development. The cornerstone of the project is a fourth season of the Emmy Award-winning television and transmedia project SciGirls, to premiere in 2017, in this case involving six half-hour...
DATE: February 1st, 2017

REPOSITORY | PROJECT
This project team is developing and testing a prototype of the Teachley Analytics Library, a platform intended to host third party-developed mathematics game apps for students in kindergarten through Grade 8. The prototype will include a dashboard to host games and generate formative assessment data to inform teacher instruction. In the Phase I pilot study, the team will examine whether...
DATES: May 1st, 2015 - October 31st, 2015

REPOSITORY | EVALUATION
As part of the development work of Latina SciGirls, the independent evaluation firm Knight Williams Inc. conducted a front-end evaluation focused on gathering input from the project’s primary public audiences (Latina girls and their parents/guardians) and professional audiences (the project’s advisers and partners). A total of 86 participants representing these diverse audience perspectives were asked to review an episode of...
DATE: June 22nd, 2016

REPOSITORY | PROJECT
This project team will develop and test a prototype of LifeSim, intended to be a financial literacy game app for high school students to strengthen mathematical skills and practical life knowledge. In the game, high school students will manage hypothetical investment funds and be challenged to understand compounded interest and debt. The app will include materials for math teachers to...
DATES: May 1st, 2015 - October 31st, 2015

REPOSITORY | RESEARCH
The project team is developing and testing a prototype of a computer science game-based intervention intended for Grade 1 students. The prototype will include physical robots that will be designed and controlled on a game board by students through a blue-tooth enabled smartphone app. The product will include teacher resources and suggestions to facilitate classroom integration. In the Phase I...
DATE: May 1st, 2015