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Discipline Type: Computing and information science

ScratchR: sharing user-generated programmable media

Collaboration, Computation, and Creativity: Media Arts Practices in Urban Youth Culture

Maker Corps Case Study: REM Learning Center

Maker Corps Case Study: Millvale Community Library

Maker Corps Case Study: Science Museum of Minnesota

From SuperGoo to Scratch: Exploring creative digital media production in informal learning

What Videogame Making Can Teach Us About Literacy and Learning: Alternative Pathways into Participatory Culture

All I Really Need to Know (About Creative Thinking) I Learned (By Studying How Children Learn) in Kindergarten

Sowing the Seeds for a More Creative Society

Creative Coding: Programming for Personal Expression

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This material is supported by National Science Foundation award DRL-2229061, with previous support under DRL-1612739, DRL-1842633, DRL-1212803, and DRL-0638981. Any opinions, findings, conclusions, or recommendations contained within InformalScience.org are those of the authors and do not necessarily reflect the views of NSF.

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