Collaboration, Computation, and Creativity: Media Arts Practices in Urban Youth Culture

January 1st, 2007 | RESEARCH

The focus of this paper is to turn our attention to the arts as an understudied area within the computer-supported collaborative learning community and examine how studying the learning of arts and programming can open new avenues of research. We document, describe, and analyze urban youths’ media arts practices within the context of the design studio, particularly by focusing on how collaboration, computation, and creativity play out within this context. We utilize a mixed methods design that draws upon three approaches: (1) participant observations; (2) media arts object analyses; and (3) comparative in-depth case studies. Aspects of new literacy studies, social theories of literacy, and situated learning guide the methodology and interpretation in this study. Media arts projects like these are not well understood in the research literature but have the potential to teach us about learning and literacy in the age of multimedia.


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Team Members

Kylie Peppler, Author, University of California, Los Angeles
Yasmin Kafai, Author, University of California, Los Angeles


Publication: Proceedings of the Conference on Computer Supported Collaborative Learning

Related URLs

Full Text
ITR: A Networked, Media-Rich Programming Environment to Enhance Informal Learning and Technological Fluency at Community Technology Centers


Audience: Elementary School Children (6-10) | Museum | ISE Professionals
Discipline: Art | music | theater | Computing and information science | Education and learning science | Technology
Resource Type: Conference Proceedings | Reference Materials
Environment Type: Afterschool Programs | Games | Simulations | Interactives | Making and Tinkering Programs | Media and Technology | Public Programs | Websites | Mobile Apps | Online Media