Maker Corps Case Study: Science Museum of Minnesota

January 26th, 2015 | RESEARCH

Long known for its interactive exhibits and extensive educational programming, the Science Museum of Minnesota has also established itself as a place to build and experiment with classic and emerging technology. Specifically during their Activate Saturday afternoons, a special volunteer cohort facilitates hands-on activities that visitors of all ages can access to practice an engineering-design continuum: play, tinker, make, engineer. In the summer of 2013, SMM hosted four Maker Corps Members, three of whom continue to be a part of Activate.



Team Members

Science Museum of Minnesota, Contributor
Alice Anderson, Evaluator, Science Museum of Minnesota

Related URLs

Maker Corps


Audience: Evaluators | General Public | Museum | ISE Professionals | Undergraduate | Graduate Students | Youth | Teen (up to 17)
Discipline: Art | music | theater | Computing and information science | Education and learning science | Technology
Resource Type: Research Case Study | Research Products
Environment Type: Making and Tinkering Programs | Museum and Science Center Programs | Public Programs