January 1st, 2005 | RESEARCH
Media Arts within primary and secondary education is a relatively new avenue of research. Within the context of the arts classroom, rarely is learning to program emphasized despite its importance for creative expression in a digital medium. We present outcomes from an extensive field study at a digital studio where youth accessed programming environments emphasizing graphic, music and video. Learning the language of creative coding is essential to expression in a digital medium β one with increasing importance for youth and society at large. Here, we argue that itβs not just in the viewing or playing of digital media but also in the constructive β or coding β experience through which connections to art can be established.
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Team Members
Kylie Peppler, Author, University of California, Los AngelesYasmin Kafai, Author, University of California, Los Angeles
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Audience: Educators | Teachers | Elementary School Children (6-10) | Middle School Children (11-13) | Museum | ISE Professionals | Youth | Teen (up to 17)
Discipline: Art | music | theater | Computing and information science | Ecology | forestry | agriculture
Resource Type: Reference Materials | Report
Environment Type: Games | Simulations | Interactives | Informal | Formal Connections | K-12 Programs | Media and Technology