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Audience Type: Elementary School Children (6-10)

What Videogame Making Can Teach Us About Literacy and Learning: Alternative Pathways into Participatory Culture

All I Really Need to Know (About Creative Thinking) I Learned (By Studying How Children Learn) in Kindergarten

Sowing the Seeds for a More Creative Society

Creative Coding: Programming for Personal Expression

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This material is supported by National Science Foundation award DRL-2229061, with previous support under DRL-1612739, DRL-1842633, DRL-1212803, and DRL-0638981. Any opinions, findings, conclusions, or recommendations contained within InformalScience.org are those of the authors and do not necessarily reflect the views of NSF.

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