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Computing and information science
Report #1: Impact with Games — A Fragmented Field
The State of Small and Rural Libraries in the United States
Click!: Pre-Teen Girls and a Mixed Reality Role-Playing Game for Science and Technology
Tripping Over Science: Taking STEM Exhibits Outside of the Museum
Scratch for Budding Computer Scientists
ScratchR: sharing user-generated programmable media
Collaboration, Computation, and Creativity: Media Arts Practices in Urban Youth Culture
Maker Corps Case Study: REM Learning Center
Maker Corps Case Study: Millvale Community Library
Maker Corps Case Study: Science Museum of Minnesota
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