March 1st, 2011 | RESEARCH
Click! Urban Adventure Game was a mixed-reality role-playing game where girls worked in teams to solve a fictional mystery based on a real-world issue, using technology and science to conduct their investigation. In this article we describe the design of the experience and present evidence that the game increased girls’ confidence, interest, and knowledge of science and technology and helped to build a community of support and conversation-centred learning for girls. This example has implications for the design of informal learning experiences that bridge interest and identity with science and technology content.
Document
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Team Members
Lauren Giarratani, Author, Carnegie Museum of Natural HistoryAnujah Parikh, Author, DENA
Betsy DiSalvo, Author, Georgia Tech
Karen Knutson, Author, University of Pittsburgh
Kevin Crowley, Author, University of Pittsburgh
Citation
Publication: Nordic Journal of Digital Literacy
Volume: 3
Number: 6
Page(s): 121
Related URLs
Tags
Access and Inclusion: Women and Girls
Audience: Educators | Teachers | Evaluators | Middle School Children (11-13) | Museum | ISE Professionals
Discipline: Computing and information science | Education and learning science | General STEM | Technology
Resource Type: Peer-reviewed article | Research Products
Environment Type: Games | Simulations | Interactives | Media and Technology | Websites | Mobile Apps | Online Media