The Informal STEM Community Resource Library, also known as the Repository, is a crowdsourced and searchable database of thousands of informal STEM learning project descriptions, research materials, and evaluation reports.
Found 9641 results. Change search to: repository and web pages combined or website only.
REPOSITORY | RESEARCH
Change Your Game | Cambia tu juego (CYG) is a 3,500 square foot exhibition located in the Lemelson Hall of Invention and Innovation at the National Museum of American History in Washington, DC. Uniquely, CYG aims to support history museum visitors to move beyond passively consuming information to make meaning about ways in which the exhibition is personally relevant...
DATE: September 30th, 2024
REPOSITORY | RESEARCH
This is a collaborative poster presentation between the Science Museum of Minnesota and the Museum of Science and Industry, Chicago, describing two independent research projects on belonging in science and natural history museums. The poster describes the two projects' research designs, findings, and resulting models of belonging. The poster also shares project resources for museum practitioners interested in investigating...
DATE: October 14th, 2023
REPOSITORY | RESEARCH
The Museums and Inclusion study worked with 72 visitor groups (263 individuals) at four science/natural history museums across the United States. The individuals who visited brought a spectrum of identities and experiences, including participants from historically marginalized groups, particularly participants who identified as BIPOC, women, LGBTQ+, and people with disabilities. This study also included groups that contained individuals with these...
DATE: December 14th, 2024
REPOSITORY | RESEARCH
Understanding visitor belonging is a natural extension of science museums’ work to improve the visitor experience and access to informal STEM learning. The research study that informs this guide reveals that belonging can be an essential tool in improving science centers and museums to ensure equitable access for all. Reflections are a great tool for influencing concrete changes toward improving...
DATE: August 24th, 2024
REPOSITORY | RESEARCH
Researchers gathered audiences’ responses to prototype displays and inventor stories for the Game Changers exhibition (Change Your Game | Cambia tu juego). The exhibition was developed by the Lemelson Center for the Study of Invention and Innovation at the National Museum of American History. The findings informed a theoretical model of identity exploration in informal learning contexts and contributed to...
DATE: November 2nd, 2023
REPOSITORY | RESEARCH
We developed and iteratively revised 5 Game Design workshops across the course of this National Science Foundation-funded (PIs: Gillespie-Lynch/Hurst, DRL: 2005772/2005729) program of research (2 workshops in Summer 1, 1 in Summer 2, and 2 in Summer 3).
The purpose of these workshops was to help Autistic young people learn skills to secure meaningful jobs where they can pursue their...
DATE: January 4th, 2025
REPOSITORY | EVALUATION
This is the final summative evaluation for our project, entitled Collaborative Research: Promoting Engagement in Informal STEM Learning as a Path to Employment for Adolescents with Autism Spectrum Disorder (NSF AISL 2005772 & 2005729). It was written by Drs. Meagan Henry and Ariana Riccio Arista of the Education Development Center. It summarizes EDC’s evaluation of NSF-funded Game Design and Employment...
DATE: January 4th, 2025
REPOSITORY | EVALUATION
With funding from a National Science Foundation (NSF) Advancing Informal STEM Learning (AISL) grant #2005404, the Lemelson Center for the Study of Invention and Innovation at the Smithsonian National Museum of American History (NMAH) launched the project Change Your Game / Cambia tu juego. The project aimed to develop a STEM exhibition for the Smithsonian’s National Museum of American History...
DATE: September 28th, 2024
REPOSITORY | EVALUATION
With funding from a National Science Foundation (NSF) Advancing Informal STEM Learning (AISL) grant #2005404, the Lemelson Center for the Study of Invention and Innovation at the Smithsonian National Museum of American History (NMAH) launched the project Change Your Game / Cambia tu juego. The project aimed to develop a STEM exhibition for the Smithsonian’s National Museum of American History...
DATE: October 31st, 2024
REPOSITORY | RESEARCH
Imagine being a visitor or a member of a visiting group walking into the lobby of a museum you’re familiar with: you see a sign proclaiming “you belong here.” How would you get a sense of belonging in that space? What would you see, hear, and feel? Where is belonging located in an experience, in the collection of spaces that...
DATE: October 26th, 2023
REPOSITORY | RESEARCH
During an in-person meeting for the Sound Travels project, we (the Center for Research and Evaluation at COSI team) asked our project partners from diverse informal learning institutions and job backgrounds to help us identify important paths for our research, given the existing set of data and measured constructs from the previous year of data collection. To do this, we...
DATE: December 20th, 2024
REPOSITORY | RESEARCH
This discussion will reflect on the collaborative work between the Museum of Science, Boston, Rochester Museum & Science Center, and Edtogther, and share insights on the methods and instruments used from working with youth ages 10-17 with learning disabilities to inform exhibit design....
DATE: July 18th, 2024
REPOSITORY | RESEARCH
This session builds off the discussion that took place at ASTC 2024. In this session, presenters shared exhibit design guidelines from youth with learning disabilities (LD) who worked alongside researchers and museum professionals. This session also covers exhibit examples from the Museum of Science, Boston and Rochester Museum & Science Center and how these insights were applied at their own...
DATE: September 28th, 2024
REPOSITORY | RESEARCH
People with learning disabilities comprise the largest population of people with disabilities in the US. This session, presented during the 2023 Association of Science and Technology Centers (ASTC) conference. This session covers exhibits that were tested as part of the project's work, along with changes made and insights based on the feedback from youth with learning disabilities....
DATE: October 8th, 2023
REPOSITORY | PROJECT
Experiential learning opportunities relevant to Quantum Information Science and Engineering (QISE) are scarce, especially for students at the associate, undergraduate and master's levels or for early/mid-career professionals seeking up-skilling. While theoretical knowledge is essential, hands-on experiences using real-world equipment and facilities play a crucial role in deepening understanding and fostering practical skills. Unfortunately, due to the complex and specialized nature...
DATES: November 15th, 2024 - April 30th, 2025
REPOSITORY | RESEARCH
A research-practice partnership between museum-based educators and scientists, learning researchers, and rural community members was designed to support climate change education in public
settings. We consider the museum’s role in this work, tracing how the partnership built upon lessons learned from prior work, and used asset-based strategies to learn from the rural community. We present a survey of rural climate beliefs,...
DATE: December 1st, 2023
REPOSITORY | EVALUATION
The Swinomish Indian Tribal Community, Garden Raised Bounty (GRuB), Feed Seven Generations, Urban Indian Health Institute (UIHI), and Oregon State University were awarded a 5-year Innovations in Development grant from the National Science Foundation Advancing Informal STEM Learning (NSF-AISL) program entitled Transforming American Indian and Alaska Native STEM Learning via Indigenous Knowledge Translation, Education, and the Environment [NSF DRL #1812543]....
DATE: July 1st, 2024
REPOSITORY | EVALUATION
Through a partnership between the Public Archaeology Facility and the Department of Teaching, Learning & Education Leadership at Binghamton University, Binghamton University Community Schools, and three local, rural schools, middle school learners were engaged in an afterschool program that blended Western STEM concepts, practices, and processes emphasized in school standards with archaeological and Indigenous concepts, practices, and processes rooted in...
DATE: October 16th, 2024
REPOSITORY | RESEARCH
The paper urges critical self-reflection by those who organize participatory science projects. The paper details the development of a tool (worksheet) to help organizers understand the ways they influence the project environment and to see their blind spots and biases. The self-reflection can prepare organizers to help their project advance equity, inclusion, and scientific productivity....
DATE: November 26th, 2024
REPOSITORY | EVALUATION
This coding system was developed using categories and codes established across multiple research studies and most recently an NSF-funded evaluation of an early STEM family engagement program called Teaching Together. We provide definitions of codes to promote shared use of these or similar approaches that match early STEM activities relevant to other studies. Others are welcome to use or...
DATE: August 1st, 2024
REPOSITORY | RESEARCH
There have been calls for meeting the goals of the Next Generation Science Standards (NGSS) through instruction and experiences in out-of-school, informal science education contexts. To maximize the effectiveness of such experiences, teachers and informal science educators must collaborate to create meaningful science learning experiences. However, in contrast to teachers, there has been little work done with informal science educators...
DATE: July 17th, 2023
REPOSITORY | RESEARCH
This poster provides an overview of FAST exhibit development. It includes a rationale for the FAST infrastructure, a summary of the table elements and templates, and tips for developing new experiences....
DATE: September 29th, 2024
REPOSITORY | RESEARCH
This website for the Flexible, Accessible Strategies for Timely (FAST) Digital Exhibit Design (FAST) project contains a free, digital toolkit that shares shares exhibit development resources for three FAST experience templates (including all hardware and interactive software specifications), each with a “sample experience” (a content package comprised of text, graphics, images, video, and audio files)....
DATE: September 1st, 2024
REPOSITORY | RESEARCH
This booklet was developed to allow museum professionals to quickly create digital tabletop interactives for educational purposes. It is an overview of the development process used at the Museum of Science, Boston, and a starting point for anyone who wants to experiment with FAST digital exhibits at their institution....
DATE: September 1st, 2024
REPOSITORY | EVALUATION
It is important to understand how different types of media resources (informational vs. modeling) influence discourse between parents and their children during subsequent play. This evaluation investigated the effect of two types of vide media resources—information-based and modeling-based—on parent-child interactions during a preschool engineering activity. This formative evaluation aimed to inform the development of family engagement programs by comparing how...
DATE: October 30th, 2024