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Found 9357 results. Change search to: repository and web pages combined or website only.


REPOSITORY | PROJECT
Adult education beyond K-12 and postsecondary levels is very important as this citizenry group is often the policy and decision makers in local communities, as well as for state and...
DATES: October 1st, 2016 - September 30th, 2018

REPOSITORY | PROJECT
The National Center for Science and Civic Engagement (NCSCE) will conduct a Collaborative Planning project to maximize the collective impact of two well-established national STEM learning networks, National Informal STEM...
DATES: September 15th, 2016 - August 31st, 2017

REPOSITORY | PROJECT
Currently, many young people - especially girls and youth of color - lose confidence and interest in science, technology, engineering and math (STEM) pathways due to a perceived disconnect between...
DATES: September 15th, 2016 - August 31st, 2019

REPOSITORY | PROJECT
The purpose of this proposal is to convene scholars at a two-day conference to closely examine validity-related measurement issues, create a guidelines for the field of mathematics education research that...
DATES: September 15th, 2016 - August 31st, 2017

REPOSITORY | RESEARCH
This paper provides an overview of specifications and standards for metadata relating to learning materials. It is structured to present first the currently established metadata schemas in use today (specifically...
DATE: January 1st, 2010

REPOSITORY | PROJECT
Young people learn about science, technology, engineering, and math (STEM) in a variety of ways and from many sources, including school, the media, personal experiences, and friends and family. Yet...
DATES: September 17th, 2016 - August 31st, 2019

REPOSITORY | PROJECT
As part of its overall strategy to enhance learning in informal environments, the Advancing Informal STEM Learning (AISL) program funds innovative resources for use in a variety of settings. Using...
DATES: September 15th, 2016 - August 31st, 2019

REPOSITORY | PROJECT
As part of its overall strategy to enhance learning in informal environments, the Advancing Informal STEM Learning (AISL) program funds efforts that seek to advance new approaches to, and evidence-based...
DATES: September 15th, 2016 - August 31st, 2019

REPOSITORY | PROJECT
This project is funded by the Advancing Informal STEM Learning program, which seeks to advance new approaches to, and evidence-based understandings of, the design and development of Science, Technology, Engineering,...
DATES: September 15th, 2016 - August 31st, 2018

REPOSITORY | PROJECT
As part of its overall strategy to enhance learning in informal environments, the Advancing Informal STEM Learning (AISL) program funds innovative resources for use in a variety of settings. This...
DATES: October 1st, 2016 - September 30th, 2021

REPOSITORY | PROJECT
As a part of its overall strategy to enhance learning in informal environments, the Advancing Informal STEM Learning (AISL) program funds research and innovative resources for use in a variety...
DATES: October 1st, 2016 - September 30th, 2021

REPOSITORY | PROJECT
This project had three objectives to build knowledge with respect to advancing Informal STEM Education: Plan, prototype, fabricate, and document a game-linked design-and-play STEM exhibit for multi-generational adult-child interaction utilizing an iterative...
DATES: September 1st, 2016 - August 31st, 2021

REPOSITORY | PROJECT
The Baltimore Symphony Orchestra (BSO), in collaboration with the Psychology Department of the University of Maryland Baltimore County (UMBC) and Octava (a technology company), are conducting a pilot exploratory research...
DATES: May 15th, 2016 - April 30th, 2017

REPOSITORY | PROJECT
As part of an overall strategy to enhance learning within maker contexts in formal and informal environments, the Innovative Technology Experiences for Students and Teachers (ITEST) and Advancing Informal STEM...
DATES: September 1st, 2016 - February 28th, 2018

REPOSITORY | PROJECT
Most experimental studies in the behavioral sciences rely on college students as participants for reasons of convenience, and most take place in North America and Europe. As a result, studies...
DATES: September 1st, 2016 - August 31st, 2017

REPOSITORY | PROJECT
As part of an overall strategy to enhance learning within maker contexts in formal and informal environments, the Innovative Technology Experiences for Students and Teachers (ITEST) and Advancing Informal STEM...
DATES: September 1st, 2016 - August 31st, 2018

REPOSITORY | EVALUATION
NatureStart Network brought together early childhood educators and environmental educators to support nature play, exploration, and inquiry for young children and their families within urban environments. Project partners included the...
DATE: September 23rd, 2016

REPOSITORY | EVALUATION
Roots of Wisdom (also known as Generations of Knowledge; NSF-DRL #1010559) is a project funded by the National Science Foundation that aims to engage Native and non-Native youth (ages 11-14)...
DATE: August 31st, 2016

REPOSITORY | EVALUATION
Roots of Wisdom (also known as Generations of Knowledge) is a 5-year project funded by the National Science Foundation (NSF-DRL #1010559) in support of a cross-cultural reciprocal collaboration to develop...
DATE: August 31st, 2016

REPOSITORY | RESEARCH
There is broad consensus in the international scientific community that the world is facing a biodiversity crisis — the accelerated loss of life on Earth brought about by human activity. Threats to...
DATE: December 20th, 2009

REPOSITORY | RESEARCH
This is the fifth volume of the annual proceedings for the Games+Learning+Society (GLS). The GLS conference is a premier event for those from both academia and industry interested in videogames...
DATE: February 1st, 2016

REPOSITORY | RESEARCH
This is the fourth volume of the annual proceedings for the Games+Learning+Society (GLS). The GLS conference is a premier event for those from both academia and industry interested in videogames...
DATE: December 17th, 2014

REPOSITORY | RESEARCH
This is the third volume of the annual proceedings for the Games+Learning+Society (GLS). The GLS conference is a premier event for those from both academia and industry interested in videogames...
DATE: February 11th, 2014

REPOSITORY | RESEARCH
This year we are pleased to be publishing the second volume of the annual proceedings for the Games+Learning+Society (GLS) Conference. For eight years now, GLS has been a valued event...
DATE: November 10th, 2012

REPOSITORY | RESEARCH
This is the first volume of the annual proceedings for the Games+Learning+Society (GLS). The GLS conference is a premier event for those from both academia and industry interested in videogames...
DATE: November 15th, 2011