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The Informal STEM Community Resource Library, also known as the Repository, is a crowdsourced and searchable database of thousands of informal STEM learning project descriptions, research materials, and evaluation reports.

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Found 9664 results. Change search to: repository and web pages combined or website only.


REPOSITORY | RESEARCH
There is growing evidence that children develop science-related interests in early childhood, before they enter school, and that these interests may have long-term implications for science participation and achievement. Although researchers have made headway in describing interest development in the preschool years, little is currently known about the proximal processes influencing early childhood interests and how these relate to other...
DATE: November 21st, 2014

REPOSITORY | EVALUATION
This report describes a research study conducted by User Experience Research Consulting, Inc. (UXR) contracted by the iSaveSpecies team that would inform the development of online extended engagement conservation activities to bridge and support zoo visitors, onsite experiences with computer-based conservation stations. The study focused on two key concepts: engagement and conservation. Across three phases, researchers investigated visitor attitudes, perceptions,...
DATE: July 5th, 2013

REPOSITORY | PROJECT
This cooperative effort among Purdue University, public schools in Indiana, and The Children's Museum of Indianapolis aims to develop, evaluate and disseminate educational programs for K-12 students, parents, teachers and the public about the science involved in keeping people healthy. Obesity prevention, cancer prevention and asthma will be emphasized. Fitness programs, research programs using animal models, K-12 outreach programs, professional...
DATES: September 30th, 2009 - July 31st, 2014

REPOSITORY | RESEARCH
Crowdsourcing and citizen science help federal agencies to innovate, collaborate and discover. In this toolkit, you will learn how to design and maintain projects. You can also read through case studies and access additional resources related to communities that practice crowdsourcing and citizen science. The Citizen Science and Crowdsourcing Toolkit was released by the White House Office of Science and...
DATE: September 30th, 2015

REPOSITORY | RESEARCH
This report is a product of the Setting the Agenda for Giant Screen Research Workshop held October 18, 2013 in Albuquerque, NM, which grew out of many years of discussions about the potential of the giant screen (GS) format to educate, engage and entertain, and in response to the multiple calls for research on GS films. Over the course of...
DATE: July 8th, 2015

REPOSITORY | RESEARCH
This ethnographic case study illustrates what happens when informal educators introduce science concepts in non-scientific contexts, such as a program focused on youth culture and girls’ empowerment. Helping young people find the science in their everyday lives can build science trajectories and identities for youth from backgrounds that are historically underrepresented in the sciences....
DATE: January 1st, 2014

REPOSITORY | EVALUATION
This report details the summative evaluation of the Flight of the Butterflies IMAX film. Four focus with a total of 39 participants took part. They watched the film in either 2D or 3D. The St. Louis Science Center, where the film was presented in large 2D format, hosted two focus groups with adults (n=19). The Maryland Science Center (MSC) in...
DATE: August 4th, 2015

REPOSITORY | EVALUATION
The report is of the treatment of the Flight of the Butterflies IMAX film. 42 individuals participated in four focus groups in two cities and were asked to read the film treatment in advance and were shown a two and a half minute video clip. Participants then completed a four-page questionnaire with open and closed-ended questions, and engaged in an...
DATE: August 4th, 2015

REPOSITORY | RESEARCH
Interactive surfaces are increasingly common in museums and other informal learning environments where they are seen as a medium for promoting social engagement. However, despite their increasing prevalence, we know very little about factors that contribute to collaboration and learning around interactive surfaces. In this paper we present analyses of visitor engagement around several multi-touch tabletop science exhibits. Observations of...
DATE: June 8th, 2015

REPOSITORY | RESEARCH
This zip file includes the 520 reports that were downloaded from informalscience.org and coded as part of the Building Informal Science Education (BISE) project. Each of the reports is referred to by a project ID number that is used across all of the BISE resources. ...
DATE: January 1st, 2015

REPOSITORY | RESEARCH
Educational assessment systems are frequently challenged by divergent stakeholder needs. A major insight from experts who work on school assessment systems is the need to clearly articulate and evaluate assessment choices in relation to these distinct goals. The out-of-school STEM ecosystem faces similar challenges. This background paper presents ideas for new assessment methodologies that include biographical and narrative approaches, measures...
DATE: January 1st, 2015

REPOSITORY | EVALUATION
The Lemelson Center for the Study of Invention and Innovation at the Smithsonian’s National Museum of American History (NMAH) contracted Randi Korn & Associates, Inc. (RK&A) to conduct a formative evaluation for Places of Invention, an exhibition funded by the National Science Foundation. The study explored visitors’ use and interpretation of the prototypes (including barriers to use and interpretation), understanding...
DATE: February 3rd, 2015

REPOSITORY | EVALUATION
The Baltimore Museum of Art (BMA) contracted with RK&A to conduct a formative evaluation in preparation for the reinstallation of its African art collections, one part of a large reinstallation project currently underway at the Museum. How did we approach this study? This evaluation explored visitors’ reactions to and understanding of the BMA’s potential approach to the African art reinstallation,...
DATE: February 4th, 2015

REPOSITORY | RESEARCH
The Exploratorium's Going APE project (APE=Active Prolonged Engagement) developed 30 exhibit designs to encourage visitors to become more cognitively engaged with exhibits--to use exhibits as tools for self-directed exploration, rather than as authoritative demonstrations. To do this, the staff drew on work in the fields of education, visitor research, human factors engineering, computer interface design, and interactive exhibit development at...
DATE: January 1st, 2005

REPOSITORY | PROJECT
This project will introduce students ages 8-14, including underserved students; their teachers and families; and the general public to three biomedical research areas inspired by NIH's Roadmap for Medical Research: biological pathways, bioinformatics and nanomedicine. These areas are unfamiliar to many adults and are not introduced in science curricula. Using the metaphor of a hardware store (i.e., building materials, tools,...
DATES: July 17th, 2009 - April 30th, 2014

REPOSITORY | PROJECT
This grant will support the production phase of a 90-minute film about the life and work of Frederick Law Olmsted. He is known as the father of American landscape architecture; what is unknown to the viewing public is the fact that he had so many different careers, trying to reform 19th-century America in surprising ways. He succeeded mightily, changed the...
DATES: July 1st, 2012 - June 30th, 2014

REPOSITORY | RESEARCH
In this chapter, we describe a project that addressed the unique professional development needs of docents. The vignette that opened the chapter took place about a year into a NASA-funded school trip project at the museum, at a point when the leadership on this project had undergone a complete turnover, and new leaders were attempting to understand what was happening...
DATE: July 28th, 2015

REPOSITORY | PROJECT
Approximately 8.4 million children in the United States participate annually in out-of-school time (OST) programs with a science component. These programs have been shown to have a wide range of impacts on scientific literacy, school achievement, and career interest. Because such programs take place outside of home and school, they offer participants learning flexibility and a sense of agency that...
DATES: September 1st, 2015 - August 31st, 2019

REPOSITORY | PROJECT
Stanford University Library, in partnership with the University of Santa Cruz, will develop a publishable metadata scheme for digital games, including ontology and terminology, as well as a system and tools for citation of in-game events and game states. While the work of collection and preservation is underway, digital games present unique and complex stewardship problems, including methods for description,...
DATES: October 1st, 2013 - September 30th, 2016

REPOSITORY | PROJECT
Indian River State College (IRSC) will develop a digital literacy program to help build interest in scientific inquiry; ability to locate STEM resources in digital format; and scientific and digital literacy skills among up to 7,500 learners at IRSC's Adult Education Career Pathways, the Center for Media and Journalism Studies, the Career Pathways Initiatives Program, STEM baccalaureate programs, and the...
DATES: October 1st, 2013 - September 30th, 2014

REPOSITORY | RESEARCH
Based on work in media studies, new literacy studies, applied linguistics, the arts and empirical research on the experiences of urban youths’ informal media arts practices we articulate a new vision for media education in the digital age that encompasses new genres, convergence, media mixes, and participation. We first outline the history of how students’ creative production has been used...
DATE: June 1st, 2007

REPOSITORY | RESEARCH
This presentation was part of the "Science of Science Communication" dyad at the 2015 CAISE Convening on Broader Impacts + Informal Science Education held in Arlington, VA on April 7-8. The presentation describes the value for scientists of public outreach and the importance of knowing one's audience....
DATE: April 7th, 2015

REPOSITORY | EVALUATION
Concord Evaluation Group (CEG) conducted an evaluation study to learn about the Future City’s impact on students as well as to discover ways to enhance Future City for future implementation. In addition to exploring the program’s impacts, with this study we also had an opportunity to explore potential differences between students who compete at their Regional competitions only versus students...
DATE: April 1st, 2014

REPOSITORY | PROJECT
Intellectual Merit: The Science Museum of Minnesota and Purdue University's Institute for P-12 Engineering Research and Learning are conducting a study within out-of-school contexts that will explore gender differences in the development of engineering interest and understanding in children between the ages of 4 and 11. During the study, the researchers will closely examine three specific informal environments: a pre-school...
DATES: January 1st, 2012 - December 31st, 2015

REPOSITORY | RESEARCH
To effectively address problems in education, research must be shaped around a problem of practice. Reorienting research and development in this way must overcome three obstacles. First, the incentive system for university researchers must be changed to reward research on problems of practice. Second, the contexts must be created that will allow the complexity of problems of practice to be...
DATE: April 19th, 2013