Fundamental Computer Science Conceptual Understandings for High School Students Using Original Computer Game Design
Leveraging insights from mainstream gameplay to inform STEM game design: great idea, but what comes next?
Science Teacher Efficacy and Extrinsic Factors Toward Professional Development Using Video Games in a Design-Based Research Model: The Next Generation of STEM Learning
What Do We Mean by Cyberlearning: Characterizing a Socially Constructed Definition with Experts and Practitioners