October 1st, 2012 | RESEARCH
In 2009, the North Carolina Virtual Public Schools worked with researchers at the William and Ida Friday Institute to produce and evaluate the use of game creation by secondary students as a means for learning content related to career awareness in Science, Technology, Engineering and Mathematics (STEM) disciplines, with particular emphasis in computer science areas. The study required the development of various forms of multimedia that were inclusive of content and activities delivered in a distance environment via the Internet. The team worked with a game art and design graduate class to produce materials and assessment instruments to be included in the project.
Document
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Team Members
Jeremy Ernst, AuthorAaron Clark, Author, North Carolina State University
Citation
Publication: Journal of STEM Education: Innovations & Research
Volume: 13
Number: 5
Page(s): 40
Related URLs
Tags
Audience: Educators | Teachers | Evaluators | Undergraduate | Graduate Students | Youth | Teen (up to 17)
Discipline: Computing and information science | Education and learning science | General STEM | Technology
Resource Type: Peer-reviewed article | Research Products
Environment Type: Games | Simulations | Interactives | Informal | Formal Connections | K-12 Programs | Media and Technology