Audience Type: Youth | Teen (up to 17)
Developing a STEM Education Tabletop Roleplaying Game for Informal Science Learning
This Integrating Research and Practice project uses an iterative approach to develop a STEM tabletop role-playing game for informal science learning. The project supports the development of game materials, which include freely available rules and learning-centered adventures.
EAGER: Craft and Circuit: Engaging Youth in Advanced Paper-Based Electronics Education
Paper-based electronics offer a creative and accessible entry point for STEM education, grounded in the rich tradition of papercrafting. However, most K-12 education tools and activities remain focused on introductory concepts, leaving a gap in opportunities for advanced electronics learning.