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REPOSITORY | RESEARCH
In this Ph.D. dissertation abstract, James D. Bigley discusses findings from his study of the motivations for museum membership and donation of the members of the San Antonio Museum Association. Bigley developed the theoretical Model of the Museum Donation Decision process, which contributed to the study....
DATE: January 1st, 1990
REPOSITORY | RESEARCH
The availability of mobile and stationary devices opens up new challenges to support users in several contexts. Here we present a multi-device environment to support cooperation among museum visitors through games. In particular, we present a design and the associated implementation for using a combination of PDAs and public displays to enhance the learning experience in a museum setting by...
DATE: January 1st, 2007
REPOSITORY | EVALUATION
Earthquakes, hurricanes, wildfires, floods, lightning, tornadoes, and other natural phenomena occur regularly as an on-going part of the natural environment of our planet. There is a clear need to increase public awareness and knowledge of these natural forces and their impact on human existence. Educating the public about effective, and often simple, strategies for protection, mitigation, and recovery based on...
DATE: January 1st, 2006
REPOSITORY | EVALUATION
The National Partnerships for Afterschool Science (NPASS) Project was led by The Center for Science Education (CSE) at Education Development Center, Inc. (EDC) in Newton, MA in partnership with the Lawrence Hall of Science (LHS) in Berkeley, CA, with funding from the National Science Foundation (NSF). The NPASS project approach relied on a professional development training and mentorship model to...
DATE: March 1st, 2009
REPOSITORY | RESEARCH
In this article, Linda Snow Dockser, evaluator at the Please Touch Museum for Children, discusses research methods and findings from an evaluation of its "Play: Past, Present, and Future" exhibit. Researchers evaluated how the exhibit theme was interpreted and personalized by the audience and the extent to which the exhibit encouraged adult/child interaction....
DATE: January 1st, 1989
REPOSITORY | EVALUATION
In 2010 EarthSky Communications Inc. was awarded a broad implementation grant from the National Science Foundation (NSF) entitled Proyecto de Implementacion Amplia EarthSky en Español (EarthSky in Spanish Broad Implementation Project). In partnership with the Spanish media company Univision Communications Inc. and a national Advisory Committee of Hispanic scientists, educators, and media experts, EarthSky proposed to present science information and...
DATE: November 1st, 2014
REPOSITORY | EVALUATION
Citizen science, also known as participatory research, combines the efforts among professional researchers and community volunteers to collect data. We have established a collaborative project in eastern North Carolina, near the 79,000-acre Hofmann Forest, comprising of 55,000 acres of planted forests and 24,00 acres of deep pocosin natural forests. The White Oak River, New River, and Trent River all flow...
DATE: June 1st, 2018
REPOSITORY | EVALUATION
This evaluation report highlights findings from the evaluation of the Center for the Advancement of Informal Science Education’s first five years of funding. CAISE, funded through a cooperative agreement with NSF, in its first five years, was a partnership between The Association of Science-Technology Centers, the Institute for Learning Innovation, University of Pittsburgh Center for Learning in Out-of-School Environments, the...
DATE: November 8th, 2011
REPOSITORY | EVALUATION
The Center for the Advancement of Informal Science Education (CAISE) is mid-way through year five of a five-year cooperative agreement with the National Science Foundation. The NSF funded CAISE in 2007 in order to serve as a resource center to the informal science education (ISE) program, its grantees, and the larger ISE field. Inverness Research has served as the external...
DATE: November 1st, 2011
REPOSITORY | RESEARCH
Abstract
The increasing use of machine learning and Large Language Models (LLMs) opens up opportunities to use these artificially intelligent algorithms in novel ways. This article proposes a methodology using LLMs to support traditional deductive coding in qualitative research. We began our analysis with three different sample texts taken from existing interviews. Next, we created a codebook and inputted the sample...
DATE: February 13th, 2024
REPOSITORY | RESEARCH
This article presents an example of how a public science party was evaluated. The main goals of the science party, to increase the positive image of science and present an attractive science event, were evaluated in two ways. First, web surveys were used to determine the image of science before and after the event among paying visitors, invited guests, and...
DATE: June 20th, 2008
REPOSITORY | RESEARCH
In this article, James Sims, principal of Threshold Studios, explains the work and value of exhibit designers. In particular, Sims focuses on an exhibit designer's expertise and practice.
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DATE: January 1st, 2006
REPOSITORY | RESEARCH
In this article, Penny Jennings, an exhibit developer at West Office Exhibition Design, examines the role of exhibit developers. With input from colleagues, Jennings highlights the work that exhibit developers do and how the profession has changed in the last ten years.
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DATE: January 1st, 2006
REPOSITORY | RESEARCH
In this paper, Word Craft's Chris Parsons examines the question, "Is an exhibit's goal to change visitor behavior?" Parsons also proposes a way to develop so the goal is change through two methods: (1) defining who our visitors are; and (2) developing clearly stated behavioral objectives when planning new exhibits. This discussion can be applied to educational programs as well....
DATE: January 1st, 1991
REPOSITORY | PROJECT
Produce an exhibition that will lead visitors, particularly 140,000 school children each year, to explore and understand modern audio technology. The exhibition capitalizes on the great popularity of recorded music (every student seems to carry a Walkman tape or disc player), to encourage hands-on exploration of audio technologies from microphones to compact disc players. Further visitor inquiry, using a computer-based...
DATES: September 1st, 1990 - August 31st, 1994
REPOSITORY | RESEARCH
We present results of an experimental study of an urban, museum-based science teacher PD programme. A total of 125 teachers and 1676 of their students in grades 4–8 were tested at the beginning and end of the school year in which the PD programme took place. Teachers and students were assessed on subject content knowledge and attitudes towards science, along...
DATE: April 9th, 2018
REPOSITORY | PROJECT
Museums in the US receive approximately 55 million visits each year from students in school groups. Field trip visits to an art museum have been found to positively impact critical thinking skills, empathy and tolerance - an increase that can be even more significant for youth from rural or high-poverty regions. While field trips are popular, especially at science museums,...
DATES: October 1st, 2019 - September 30th, 2022
REPOSITORY | RESEARCH
Family groups are a predominant museum-going demographic; an intact social group, within which members' actions and interactions of museum learning are socially and culturally constructed. Living history museums are the paramount of free-choice learning environments, full of possible avenues for exploration. The typical exhibits often contain little or no explanatory labeling, and a museum visitor's experience with objects and places...
DATE: May 1st, 2012
REPOSITORY | RESEARCH
In the past decade, we have seen an increased focus on measuring the impact of zoos, aquariums, and other free-choice learning environments on the conservation-related knowledge, attitudes and behavior of the visiting public. However, no such studies have been conducted on the impact of such environments on the staff working in these facilities – the very staff that in turn...
DATE: July 1st, 2005
REPOSITORY | RESEARCH
Conservation education at zoos, parks and other free-choice conservation settings is geared towards teaching and/or reinforcing certain key conservation messages that relate to the mission of the institution. These messages are communicated through a variety of channels ranging from interpretive signage, to resource elements (e.g., animals, scenic vistas, etc.) and personnel (e.g., docents and interpreters. A number of studies have...
DATE: January 1st, 2007
REPOSITORY | RESEARCH
New mobile device features and the growing proportion of visitors carrying mobiles allow the range of museum exhibit design possibilities to be expanded. In particular, we see opportunities for using mobiles to help exhibits scale up to support variable-sized groups of visitors, and to support collaborative visitor-visitor interactions. Because exhibit use is generally one-time-only, any interfaces created for these purposes...
DATE: January 1st, 2011
REPOSITORY | RESEARCH
Visiting a zoo or aquarium is not only fun, but can also have a positive impact on visitors' knowledge and attitudes regarding animals and the environment. The biggest challenge, however, is for these institutions to strategically provide opportunities for cognitive and affective learning while simultaneously facilitating enjoyment and fun. Recent studies in zoos and aquaria have examined various factors that...
DATE: June 6th, 2013
REPOSITORY | RESEARCH
This paper advances the thesis that museum visitors' identities, motivations and learning are inextricably intertwined. All individuals enact multiple identities, many of which are situational and constructed in response to a social and physical context. Identity influences motivations, which in turn directly influence behavior and learning. Visitors to museums tend to enact one or various combinations of five museum-specific identities,...
DATE: April 1st, 2006
REPOSITORY | RESEARCH
In this article, David Scott, Ph.D. provides a summary of an importance-performance appraisal of the Cleveland Metroparks Zoo in Cleveland, Ohio. The attributes selected for appraisal included a variety of service attributes....
DATE: November 1st, 1993
REPOSITORY | EVALUATION
This paper reports on a new media-based tool designed to develop new knowledge about joint parent-child participation in science talk and practices using a second screen app synced with a television program, called Splash! Ask-Me: Ocean Adventures (Splash!).[1] With funding from the National Science Foundation, Splash! is an app designed to work in conjunction with a marine science-focused television program,...
DATE: March 30th, 2021