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REPOSITORY | PROJECT
Galaxy Zoo invites the public to help us explore the Universe by classifying galaxies according to their shape. Galaxy Zoo has already produced ten published or submitted research projects, and...
DATES: January 1st, 2007 - January 1st, 2007
REPOSITORY | RESEARCH
Citizen science, in which volunteers work with professional scientists to conduct research, is expanding due to large online datasets. To plan projects, it is important to understand volunteers' motivations for...
DATE: December 1st, 2013
REPOSITORY | RESEARCH
In this paper, Douglas Worts of the Art Gallery of Ontario discusses how forging partnerships with corporations, schools, universities, and other cultural organizations can help museums achieve economics of scale...
DATE: January 1st, 1994
REPOSITORY | EVALUATION
Our study at the Frye Art Museum examined the use of the gallery guides by visitors in Tete-a-Tete, the salon-style hang of the museum's founding collection. Our goal was to...
DATE: January 1st, 2010
REPOSITORY | EVALUATION
This final report summarizes the findings from three summative evaluation activities conducted by Serrell & Associates and the Oakland Museum of California with visitors to the newly renovated, reinstalled, and...
DATE: September 26th, 2014
REPOSITORY | PROJECT
In 2004, the City of Menomonie updated its storm water management plan to minimize storm water runoff, encourage storm water infiltration and reduce sediment and nutrient deposition in the storm...
DATES: January 1st, 2004 - January 1st, 2004
WEBSITE | NEWS
This Knowledge Base article was written collaboratively with contributions from Jennifer Borland and CAISE Admin. This article was migrated from a previous version of the Knowledge Base. The date stamp does not reflect the original publication date. Overview Over the past few decades, digital games on computers and mobile devices have grown in popularity as a teaching and ...
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DATE: February 1st, 2017
REPOSITORY | PROJECT
National priorities recommend the U.S. fortify a culture of innovation by encouraging broader participation in invention and STEM. The Game Changers is an Innovations in Development exhibition project with embedded...
DATES: October 1st, 2020 - September 30th, 2023
REPOSITORY | RESEARCH
The article focuses on an educational program called Game Design Through Mentoring and Collaboration. The program is a partnership between McKinley Tech and George Mason University (GMU) in Fairfax, Virginia....
DATE: October 1st, 2010
REPOSITORY | RESEARCH
It is a well-documented fact that women and minorities are currently underrepresented in STEM higher education degree programs and careers. As an outreach measure to these populations, we established the...
DATE: April 1st, 2018
REPOSITORY | PROJECT
Purpose: The team will fully develop and test three puzzle-based math games that adaptively assess and support student learning in middle school classrooms. A principle objective of middle school math...
DATES: May 1st, 2016 - April 30th, 2018
REPOSITORY | RESEARCH
A paper inspired by the Summit on Assessment of Informal and Afterschool Science Learning organized by the National Research Council and the Program in Education, Afterschool, and Resiliency (PEAR) at...
DATE: July 1st, 2013
REPOSITORY | PROJECT
The Mansfield Public School District will create an online game curriculum program titled GameOn: Digital Citizens for students in the 5th and 6th grades. Teachers and librarians in the school...
DATES: December 1st, 2014 - November 30th, 2015
REPOSITORY | RESEARCH
This article focuses on understanding how games and immersive participatory simulations, with their focus on doing science, are becoming an emerging type of curricula for supporting science education. It discusses...
DATE: January 1st, 2007
REPOSITORY | RESEARCH
This report is intended to provide guidance for policy makers on the use of computer games for learning. It is a concise summary of the main debates around games and...
DATE: November 1st, 2008
REPOSITORY | RESEARCH
This article reviews how the relationship between computer games and learning has been conceptualized in policy and academic literature, and proposes a methodology for exploring learning with games that focuses...
DATE: January 1st, 2009
REPOSITORY | RESEARCH
This chapter discusses the selection and potential use of electronic games and simulations in distance learning supported by an operational model called AIDLET. After analyzing the different approaches to the use of...
DATE: January 1st, 2011
REPOSITORY | RESEARCH
This paper explores the possibilities and challenges simulations pose for informal science education, focusing on three crucial opportunities: (1) Diversity of contexts, goals, and methods, (2) "Outside the box," and...
DATE: December 1st, 2010
WEBSITE | NEWS
This article was migrated from a previous version of the Knowledge Base. The date stamp does not reflect the original publication date. Overview The inclusion of the arts and humanities in STEM based-research and publications has slowly transformed how informal science education has discussed and implemented the “arts” in education. Science leaders and practitioners have ...
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DATE: February 1st, 2017
REPOSITORY | RESEARCH
Daniel Laughlin describes NASA-funded educational games at an interagency meeting on informal STEM education....
DATE: November 4th, 2014
REPOSITORY | RESEARCH
As today’s policy challenges become more complex, it has become clear that American media—online news, television, radio, newspapers, and magazines—are not up to the task of explaining the problems underlying...
DATE: February 1st, 2013
REPOSITORY | EVALUATION
GRG conducted summative evaluation of Ganga, a NSF-funded six-segment series of NPR radio programs about the culture and ecology of the river Ganga in India and Bangladesh and its companion...
DATE: July 1st, 2008
REPOSITORY | PROJECT
This is a planning grant to Independent Broadcasting Associates, Inc. to enable them to obtain and evaluate scientific data about the ecological condition of the Ganges river in South Asia...
DATES: February 1st, 2001 - July 31st, 2002
REPOSITORY | PROJECT
The Strybing Arboretum and Botanical Gardens will link and integrate its digital geographic information system (GIS) to its plant collections database, making possible the creation of GIS-derived applications that will...
DATES: October 1st, 2014 - September 30th, 2015
WEBSITE | NEWS
This Knowledge Base article was written collaboratively with contributions from Karen Knutson and CAISE Admin. This article was migrated from a previous version of the Knowledge Base. The date stamp does not reflect the original publication date. Overview Recent years have seen a growing interest in youth gardening, with school based gardening programs taking the lead besides neighborhood ...
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DATE: February 1st, 2017