November 1st, 2008 | RESEARCH
This report is intended to provide guidance for policy makers on the use of computer games for learning. It is a concise summary of the main debates around games and learning. It identifies significant ambiguities or evidential absences that should be considered in any serious attempt to understand the role of computer games in children's learning and recommends potential activities to address these absences.
Document
(no document provided)
Team Members
Ben Williamson, Author, FuturelabRelated URLs
Tags
Discipline: Education and learning science | Technology
Resource Type: Reference Materials | Report
Environment Type: Media and Technology | Websites | Mobile Apps | Online Media