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REPOSITORY | RESEARCH
What is the meaning of “dialogue” in education? Why is dialogue important in learning processes? Tran proposes a short review of the literature, starting with Vygotsky and ending with a...
DATE: March 21st, 2008
REPOSITORY | RESEARCH
The practice of dialogue does not erase the conflicts that can be found upon solid diverging interests. But conflicts are not forcedly a trauma. More then an impossible abolition of...
DATE: March 21st, 2008
REPOSITORY | RESEARCH
This article discusses museum field trips and a study that investigated teacher approaches to visiting out-of-school learning environments for science education. This article describes teachers' and (adolescent) students' differing experiences...
DATE: January 1st, 2001
REPOSITORY | RESEARCH
Communicating science to scientists works well thanks to well-defined communication structures based on both printed material in peer-reviewed publications and oral presentations, e.g.\ at conferences and seminars. However, when science...
DATE: March 21st, 2013
REPOSITORY | EVALUATION
This documents the formative evaluation of Diffusion (aka Mixing Molecules), an immersive video interactive display demonstrating the collision of molecules....
DATE: April 17th, 2009
REPOSITORY | PROJECT
The project DIG: Scientists in Alaska's Scenery will perform proof-of-concept on integrating a tourist's visit with place-based stories of meaningful science research in the Arctic. DIG (Digitally Integrated Guide) will...
DATES: January 1st, 2011 - June 30th, 2012
REPOSITORY | EVALUATION
Frontier Scientists (FS) is an NSF-funded University of Alaska - Fairbanks (UAF) and WonderVisions (WV) collaborative project whose mission was to excite the general public about ongoing science in Alaska...
DATE: May 1st, 2012
REPOSITORY | RESEARCH
This paper focusses on the sense making and use of science by environmental activists. It is based on the assumption that activists — without being scientists or professional science communicators...
DATE: September 17th, 2018
WEBSITE | NEWS
This post is part of a series on the Building Informal Science Education (BISE) project. See previous posts in this series. How did the Building Informal Science Education (BISE) project start to make sense of the content in over 500 evaluation reports on InformalScience.org? It all began with our coding framework. Coding categories and related ...
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DATE: November 20th, 2015
REPOSITORY | PROJECT
Production of an immersive website exploring the history, culture, and archaeology of the Giza plateau.
The Giza Project at Harvard University plans to build the full-scale version of its forthcoming public...
DATES: January 1st, 2018 - December 31st, 2020
REPOSITORY | PROJECT
The DISCUSS (NSF-ISE 0946691) project enabled the White Oak Institute to address a key problem facing the science museum field – the need for open-access specifications for digital technologies that...
DATES: April 1st, 2010 - March 31st, 2012
REPOSITORY | RESEARCH
Poster on NSF grant DRL-0946691 (""Digital Immersive Screen Colloquium for Unified Standards and Specifications (DISCUSS)"") from the 2012 ISE PI Meeting....
DATE: March 15th, 2012
WEBSITE | NEWS
The SCE Foundation will be opening applications for its next Digital Learning Challenge to afterschool providers on January 2, 2017. SCE believes that in order for the next generation to thrive as individuals, professionals, and citizens in a rapidly changing world, they must become motivated, thoughtful lifelong learners. They are extremely interested in understanding how ...
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DATE: December 7th, 2016
REPOSITORY | RESEARCH
Digital media and technology are revolutionizing how, where and when children learn, compelling many educators to completely re-imagine what a learning experience looks like. At the core of effective digital...
DATE: February 1st, 2013
REPOSITORY | PROJECT
This project will capitalize on the power of story to teach foundational computational thinking (CT) concepts through the creation of animated and live-action videos, paired with joint media engagement activities,...
DATES: September 15th, 2016 - May 31st, 2019
REPOSITORY | RESEARCH
Digital media and technology have become culturally and economically powerful parts of contemporary middle-class American childhoods. Immersed in various forms of digital media as well as mobile and Web-based technologies,...
DATE: December 12th, 2011
REPOSITORY | RESEARCH
Through the Digital Media in Everyday Life research initiative, The Museum of Science and Industry, Chicago seeks to better understand our audience and their relationship to technology and digital media...
DATE: August 1st, 2011
REPOSITORY | RESEARCH
Today we have access to an almost inconceivably vast amount of information, from sources that are increasingly portable, accessible, and interactive. The Internet and the explosion of digital media content...
DATE: January 1st, 2008
REPOSITORY | RESEARCH
Web 2.0 technologies have introduced increasingly participatory practices to creating content, and museums are becoming interested in the potentials of “Museum 2.0” for reaching and engaging with new audiences. As...
DATE: July 1st, 2009
REPOSITORY | RESEARCH
Digital Observation Technology Skills (DOTS) is a framework for integrating modern, mobile technology into outdoor, experiential science education. DOTS addresses longstanding tensions between modern technology and classical outdoor education by...
DATE: March 14th, 2018
REPOSITORY | EVALUATION
WCS launched its electronic field trip program, Distance Learning Expeditions, in 2001 when there
was tremendous interest in the educational community in the potential of videoconferencing
technology for program delivery, as well...
DATE: June 26th, 2015
REPOSITORY | RESEARCH
A multimodal semiotic approach is applied in this chapter to three examples to illustrate how the use of digital technology in museums and galleries can re-mediated the visitor experience (Jewitt,...
DATE: January 1st, 2012
REPOSITORY | PROJECT
Implementation of a permanent exhibition, on-line content, educational materials, and public programs exploring the history and cultural impact of video games.
Through the design, fabrication, and implementation of a 24,000-sq. ft....
DATES: September 1st, 2019 - August 31st, 2021
REPOSITORY | RESEARCH
Young people's use of digital media may result in various innovations and unexpected outcomes, from the use of videogame technologies to create films to the effect of home digital media...
DATE: January 1st, 2008
REPOSITORY | RESEARCH
This paper is birthed from my lifelong experiences as student, teacher, administrator, and researcher in urban science classrooms. This includes my years as a minority student in biology, chemistry, and...
DATE: January 1st, 2011