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Discipline Type:
Computing and information science
Comparing the Use of Tangible and Graphical Programming Interfaces for Informal Science Education
Tangible Programming and Informal Science Learning
The Multimatch Project: Multilingual/Multimedia Access to Cultural Heritage on the Web
Never Mind the Width, Feel the Quality
Creating a STEM-Literate Society
Connecting out-of-school learning to home: Digital postcards from summer camp
Afterschool and Workforce Development: Helping Kids Compete
Digital Media & Learning in Afterschool
Computing and Engineering in Afterschool
Technologies, like Museums, are Social
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