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Found 10697 results. Change search to: repository only or website pages only.


REPOSITORY | PROJECT
This CAREER proposal focuses on the development of teachers' identities, which are operationalized as beliefs and practices, behaviors, and pedagogical knowledge. The PI uses a qualitative approach, occurring over two...
DATES: June 1st, 2018 - March 31st, 2021

REPOSITORY | PROJECT
This project responds to the Faculty Early Career Development Program (CAREER) solicitation (NSF 17-537) and is sponsored by the Advancing Informal STEM Learning program at the National Science Foundation. CAREER:...
DATES: March 15th, 2019 - February 28th, 2026

REPOSITORY | PROJECT
A recent report by the Association for Computing Machinery estimates that by decade's end, half of all STEM jobs in the United States will be in computing. Yet, the participation...
DATES: June 1st, 2015 - May 31st, 2020

REPOSITORY | PROJECT
The digital revolution has transformed how young people discover and pursue their interests; how they communicate with and learn from other people; and how they encounter and learn about the...
DATES: May 1st, 2015 - April 30th, 2020

REPOSITORY | PROJECT
The proposed CAREER study uses a comprehensive mixed-methods design to develop measures of motivational beliefs and family supports for Spanish and English speaking Mexican-origin youth in high school physical science....
DATES: March 15th, 2011 - February 29th, 2016

REPOSITORY | PROJECT
This CAREER proposal focuses on the development of teachers' identities, which are operationalized as beliefs and practices, behaviors, and pedagogical knowledge. The PI uses a qualitative approach, occurring over two...
DATES: April 1st, 2013 - March 31st, 2018

REPOSITORY | PROJECT
Informal STEM education spaces like museums can intentionally serve surrounding communities and support sustainable and accessible engagement. Building from this base, the project takes a stance that the intersection of...
DATES: August 1st, 2021 - July 31st, 2026

REPOSITORY | PROJECT
Education stakeholders from advocates to developers are increasingly recognizing the potential of science games in advancing student academic motivation for and interest in science and science careers. To maximize this...
DATES: August 1st, 2014 - July 31st, 2019

REPOSITORY | PROJECT
Developing solutions to large-scale collective problems -- such as resilience to environmental challenges -- requires scientifically literate communities. However, the predominant conception of scientific literacy has focused on individuals, and...
DATES: May 1st, 2021 - April 30th, 2026

REPOSITORY | PROJECT
Video games have been heralded as models of technology-enhanced learning environments as they exemplify many of the ideas emerging from contemporary learning sciences research. In particular, such games promote learning...
DATES: August 15th, 2008 - July 31st, 2013

REPOSITORY | PROJECT
This CAREER grant interweaves research and teaching focused on understanding how social groups construct meaning during scientific conversations across different learning contexts, such as classrooms, museums and the home. This...
DATES: March 10th, 2002 - February 28th, 2009

REPOSITORY | PROJECT
Recent studies have advocated for a shift toward educational practices that involve learners in actively contributing to science, technology, engineering, and mathematics (STEM) as a shared and public endeavor, rather...
DATES: June 1st, 2021 - May 31st, 2026

REPOSITORY | RESEARCH
Reflections from a researcher and caregiver on the process of working together on a study examining strategies to communicate the relevance of engineering practices at exhibits. ...
DATE: December 4th, 2023

WEBSITE | EVENT
Attend a free, online event featuring experts in climate education, early childhood psychology, museum leadership, and equity. Learn about how museums can help foster resilient, caring, and hopeful young children in the age of climate change. You can attend as many—or few—sessions as you like. Learn more and register.
DATE: July 2nd, 2024

REPOSITORY | EVALUATION
This report is the result of a project to investigate through a sociocultural lens whether girls-only, informal STEM experiences have potential long-term influences on young women's lives, both in terms...
DATE: March 1st, 2013

REPOSITORY | EVALUATION
The CASE program served communities that are underrepresented in current museum audiences. CASE served both females and males from underrepresented minority groups, primarily African American, Latino, and Asian. The most...
DATE: March 1st, 2009

REPOSITORY | EVALUATION
The Baltimore Museum of Art (BMA) contracted Randi Korn & Associates, Inc. (RK&A) to conduct reflective case studies of the Outpost, a mobile art museum that took up temporary residence...
DATE: July 30th, 2017

REPOSITORY | RESEARCH
This collection of case studies serves as an appendix to the report "Promising Practices for Community Partnerships: A Call to Support More Inclusive Approaches to Public Participation in Scientific Research,"...
DATE: January 1st, 2013

REPOSITORY | RESEARCH
The four New England museums of the Environmental Exhibit Lab (EEC) set out in the Fall of 2011 to create a replicable model of collaborative professional development for small museums....
DATE: January 1st, 2015

REPOSITORY | EVALUATION
Learning to See, Seeing to Learn is a National Science Foundation-funded project to develop www.macroinvertebrates.org, a digital observation tool and set of informational resources that can supplement volunteer biomonitoring trainings...
DATE: June 30th, 2020

REPOSITORY | RESEARCH
Abstract In 2011, Donna DiBartolomeo and Zachary Clark enrolled in the Arts in Education Program at Harvard Graduate School of Education. Harvard Graduate School of Education is home to Project Zero,...
DATE: January 1st, 2016

REPOSITORY | RESEARCH
In this paper, Margaret Marino of the New Mexico Museum of Natural History discusses methodology and findings of an extensive summative evaluation of the "Horse Tales--An Evolutionary Odyssey" exhibit. This...
DATE: January 1st, 1993

REPOSITORY | RESEARCH
Casual games are everywhere. People play them throughout life to pass the time, to engage in social interactions, and to learn. However, their simplicity and use in distraction-heavy environments can...
DATE: September 5th, 2015

REPOSITORY | RESEARCH
There is a significant under-representation of women in STEM which is damaging societal progress for democratic, utilitarian, and equity reasons. However, changing stereotypes in STEM requires a solution denied by...
DATE: September 30th, 2019

REPOSITORY | RESEARCH
This thesis focused on career pathways for Millennials (defined as people born between 1980 and 2000) in science centers and museums. The research goals of the thesis included determining the...
DATE: June 17th, 2011