October 14th, 2023 | RESEARCH
Empathy is important for fostering social engagement with ecology. In this study we describe Waddle, a virtual reality (VR) experience designed to facilitate the direct embodiment of an Adélie Penguin moving through the key stages of their life cycle as an intervention to increase empathy. By collecting pre and post questionnaire data from forty-three grade 3 through 8 students attending a science festival, we find that Waddle was successful in facilitating an embodied experienceandsupportedasignificantincreaseintheparticipants’empathytoward penguins. We also find that greater embodiment was correlated with increased empathy, suggesting a casual relation that invites additional research into designing embodied experiences using immersive technologies as a method for developing empathy and fostering greater social engagement.
Document
https://par.nsf.gov/servlets/purl/10512488
Team Members
David J. Gagnon, Co-Principal Investigator, University of Wisconsin- MadisonKevinPonto, Principal Investigator, University of Wisconsin- Madison
Monae Verbeke, Contributor, Institute for Learning Innovation
Mitchell Nathan, Contributor, University of Wisconsin- Madison
Kaldan Kopp, Contributor, University of Wisconsin- Madison
Ross Tredinnick, Contributor, University of Wisconsin- Madison
Funders
Funding Source: NSF
Funding Program: Polar Special Initiatives, AISL
Award Number: 2116046
Related URLs
Tags
Access and Inclusion: English Language Learners | Ethnic | Racial | Hispanic | Latinx Communities | Low Socioeconomic Status | Rural
Audience: General Public | Learning Researchers | Museum | ISE Professionals | Scientists
Discipline: Geoscience and geography
Resource Type: Research
Environment Type: Exhibitions | Games | Simulations | Interactives | Library Exhibits | Library Programs | Media and Technology | Public Programs