January 1st, 2021 | RESEARCH
The extant literature suggests that human-centered approaches to design such as Participatory Design (PD) lend to more reusable and relevant design outputs, but often assumes this progression as an inevitable outcome of PD work. To investigate the factors contributing to this assumption, we document a comparative case analysis of the design processes of three studies centered on learning in communal spaces. All three studies shared the overarching objective of designing signage to promote playful learning opportunities in grocery stores, providing a rare opportunity to analyze different approaches to PD work in a controlled design area. We compare how three components interact throughout each design process: 1) researchers’ goals 2) researchers’ pedagogical frameworks and 3) community roles. We propose that future researchers consider the interplay of these three components as points of deliberation to formulate innovative and intentional PD practices. We offer a set of guidelines incorporating these components that researchers can reference when structuring their PD process.
Document
Team Members
Phebe Chew, AuthorYiwen Lin, Author
Vanessa N. Bermudez, Author
Andres S. Bustamante, Author
June Ahn, Author
Citation
Publication: Proceedings of International Society of the Learning Sciences (ISLS)
Funders
Funding Source: NSF
Funding Program: AISL
Award Number: 2005776
Related URLs
Playful Learning Landscapes: Promoting Informal STEM Learning in Public Spaces
Tags
Audience: Families | Museum | ISE Professionals | Parents | Caregivers | Pre-K Children (0-5)
Discipline: General STEM
Resource Type: Conference Proceedings | Research
Environment Type: Exhibitions | Parks | Outdoor | Garden Exhibits