March 1st, 2016 | RESEARCH
This poster was presented at the 2016 Advancing Informal STEM Learning (AISL) PI Meeting held in Bethesda, MD on February 29-March 2. How can we come to terms with the complex social impact of new cutting-edge fields like synthetic biology, robotics, genetics and
machine learning? In order to manage these transformative changes, people not only need to understand science and technology, but also to actively participate in shaping a world where our ability to control the building blocks of life and cognition is vastly expanded. The Transmedia Museum will use the interactive, engaging nature of digital narrative and hands-on activities to invite deeper conversations about questions of scientific innovation and responsibility. The project builds on themes of human creativity, societal responsibility and scientific ethics as first presented in Mary Shelley’s classic novel Frankenstein.
Document
Finn_Transmedia-Museum_2016_0.pdf
Team Members
Ed Finn, Principal Investigator, Arizona State UniversitySteve Gano, Co-Principal Investigator, Arizona State University
Ruth Wylie, Co-Principal Investigator, Arizona State University
David Guston, Co-Principal Investigator, Arizona State University
Micah Lande, Co-Principal Investigator, Arizona State University
Rae Ostman, Co-Principal Investigator, Arizona State University
Funders
Funding Source: NSF
Funding Program: AISL
Award Number: 1516684
Related URLs
Tags
Audience: General Public | Museum | ISE Professionals | Scientists
Discipline: Computing and information science | Engineering | Literacy | Materials science | Technology
Resource Type: Conference Proceedings | Reference Materials
Environment Type: Games | Simulations | Interactives | Making and Tinkering Programs | Media and Technology | Museum and Science Center Programs | Public Programs | Websites | Mobile Apps | Online Media