December 14th, 2014 | RESEARCH
This volume explores how technology-supported learning environments can incorporate physical activity and interactive experiences in formal and informal education. It presents cutting-edge research and design work on a new generation of "body-centric" technologies such as wearable body sensors, GPS tracking devices, interactive display surfaces, video game controller devices, and humanlike avatars. Contributors discuss how and why each of these technologies can be used in service of learning within K-12 classrooms and at home, in museums and online. Citing examples of empirical evidence and specific implementation, this timely and critical volume examines how body responsive technologies are being used within the educational community to advance the next generation of educational technology.
Document
(no document provided)
Team Members
Utah State University, ContributorVictor Lee, Editor, Utah State University
Funders
Funding Source: NSF
Funding Program: DRK-12
Funding Amount: 558000
Related URLs
http://www.worldcat.org/oclc/886492503
Tags
Audience: Educators | Teachers | General Public | Museum | ISE Professionals
Discipline: Computing and information science | Education and learning science | Engineering | General STEM | Mathematics | Physics | Social science and psychology | Technology
Resource Type: Book | Reference Materials
Environment Type: Exhibitions | Games | Simulations | Interactives | Informal | Formal Connections | K-12 Programs | Media and Technology | Public Programs | Websites | Mobile Apps | Online Media