June 8th, 2020 | RESEARCH
Iteration is a central practice in art and science; however, it has yet to be deeply explored in STEAM learning environments. This study adopts a sociomaterial orientation (Fenwick and Edwards, 2013) to characterize the nature of iteration in one STEAM activity, an Optics Design Challenge, with informal educators. We found that iteration emerged as “microcycles” of interactions, specifically as adjustments, additions, and negotiations in both material artifacts and the narrative.
Document
Iteration_FosteringSTEAM_ICLS2020.pdf
Team Members
Priya Pugh, Author, University of Alaska FairbanksBlakely Tsurusaki, Author, University of Washington Bothell
Carrie Tzou, Author, University of Washington Bothell
Laura Conner, Author, University of Alaska Fairbanks
Perrin Teal Sullivan, Author, University of Alaska Fairbanks
Citation
Identifier Type: DOI
Identifier: https://doi.dx.org/10.22318/icls2020.1759
Publication: The International Conference of the Learning Sciences (ICLS) 2020: The Interdisciplinarity of the Learning Sciences
Volume: 1
Page(s): 1759-1760
Funders
Funding Source: NSF
Funding Program: Advancing Informal STEM Learning (AISL)
Award Number: 1713155
Funding Program: Advancing Informal STEM Learning (AISL)
Award Number: 1713276
Related URLs
Tags
Audience: Educators | Teachers | Museum | ISE Professionals
Discipline: Art | music | theater | Education and learning science | General STEM
Resource Type: Conference Proceedings | Reference Materials
Environment Type: Library Programs | Professional Development | Conferences | Networks | Professional Development and Workshops | Public Programs