January 1st, 2009 | RESEARCH
Virtual communities have been extensively examined -- including their history, how to define them, how to design tools to support them, and how to analyze them. However, most of this research has focused on adult virtual communities, ignoring the unique considerations of virtual communities for children and youth. Young people have personal, social, and cognitive differences from adults. Thus, while some of the existing research into adult virtual communities may be applicable, it lacks a developmental lens. Based on our work of designing and researching virtual worlds for youth, we describe six important aspects of virtual worlds for children, with each aspect manifesting itself differently at each stage of human development: (1) purpose, (2) communication, (3) participation, (4) play, (5) artifacts, and (6) rules. By understanding how these six aspects impact youth virtual communities, researchers will be better able to evaluate and design them.
Document
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Team Members
Laura Beals, Author, Tufts UniversityMarina Umaschi Bers, Author, Tufts University
Citation
Publication: International Journal of Learning and Media
Volume: 1
Number: 1
Page(s): 51
Related URLs
Tags
Audience: Elementary School Children (6-10) | Middle School Children (11-13) | Museum | ISE Professionals | Pre-K Children (0-5) | Youth | Teen (up to 17)
Discipline: Education and learning science | Technology
Resource Type: Peer-reviewed article | Research Products
Environment Type: Games | Simulations | Interactives | Media and Technology | Websites | Mobile Apps | Online Media