Creativity Through “Maker” Experiences and Design Thinking in the Education of Librarians

May 1st, 2014 | RESEARCH

The article presents the makerspaces in libraries where informal, collaborative learning can occur through hands-on creation using any combination of technology, industrial arts and fine arts not readily available for home use. It cites the underlying goal of a makerspace to encourage innovation and creativity via the use of technology and offer a place where everything can be nurtured. It notes a growing interest in design thinking afforded by makerspaces.

Document

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Team Members

Leanne Bowler, Author, University of Pittsburgh

Citation

Identifier Type: ISSN
Identifier: 1094-9046

Publication: Knowledge Quest
Volume: 42
Number: 5
Page(s): 58

Related URLs

EBSCO Full Text

Tags

Audience: Educators | Teachers | General Public | Museum | ISE Professionals | Undergraduate | Graduate Students
Discipline: Art | music | theater | Engineering | General STEM | Technology
Resource Type: Peer-reviewed article | Research Products
Environment Type: Higher Education Programs | Informal | Formal Connections | Library Programs | Making and Tinkering Programs | Public Programs