January 28th, 2025 | RESEARCH
The Change Your Game (formerly Game Changers) project has developed an Inventive Identity Toolkit for wide distribution across the informal science learning (ISL) community. The toolkit is aimed at exhibition designers and informal science educators; it provides practical tips to help visitors explore their inventive identities so they can see themselves as creative problem solvers. The toolkit first offers background on Joanna Garner and Avi Kaplan’s theoretical frameworks, the Dynamic Systems Model of Role Identity (DSMRI), and the Visitor Identification and Engagement in STEM (VINES) model. The toolkit then includes design tips for applying the DSMRI-VINES models and encouraging visitors’ inventive identity exploration in unstaffed exhibition galleries. Similarly, the toolkit offers specific facilitation techniques (and associated training exercises) to help educators encourage inventive creativity in informal learning spaces staffed by facilitators. The toolkit also provides a catalog of verbal and behavioral indicators that signify when a visitor has activated their inventive identities; this will help researchers and evaluators measure the efficacy of exhibitions, learning labs, and other informal learning environments that strive to foster these kinds of identity shifts. Finally, the toolkit provides a template for designing public programs and community events around inventiveness in sports.
Document
LemelsonCenterNMAH_ChangeYourGame_InventiveIdentityToolkit_4MB.pdf
Team Members
Nyssa Buning, Author, Lemelson Center for the Study of Invention and InnovationEric Hintz, Author, Lemelson Center for the Study of Invention and Innovation
Joanna K. Garner, Author, Old Dominion University
Avi Kaplan, Author, Temple University
Jesse Lovejoy, Author, Lovejoy Strategies
Funders
Funding Source: NSF
Funding Program: Advancing Informal STEM Learning (AISL)
Award Number: 2005404
Related URLs
Tags
Access and Inclusion: Ethnic | Racial | Low Socioeconomic Status | Women and Girls
Audience: Middle School Children (11-13) | Museum | ISE Professionals | Youth | Teen (up to 17)
Discipline: General STEM
Resource Type: Presentation Slides | Reference Materials | Research | Research Case Study | Research Products
Environment Type: Museum and Science Center Exhibits