May 16th, 2016 | RESEARCH
Art and science represent two powerful human ways of investigating and understanding the natural and social world. Both are creative processes involving acts of observation, interpretation, meaning-making, and the communication of new insights. While standards of evidence may vary between the two fields, there are also many common practices. Many artists, for example, employ a range of computational, digital and engineering practices. Many scientists are guided in part by aesthetic considerations in the formulation of questions, theories, and models. In this report we share the results of a cross-disciplinary, collaborative inquiry into how programs that integrate art and science do, or might, enrich and broaden the participation of young people in science, technology, engineering, and mathematics (STEM) learning.
Document
Team Members
Bronwyn Bevan, Author, University of WashingtonPhilip Bell, Author, University of Washington
Lynn Scarff, Author, Science Gallery Dublin
Shelley Stromholt, Author, University of Washington
Fan Kong, Author, University of Washington
Jane Chadwick, Author, Science Gallery Dublin
Funders
Funding Source: Wellcome Trust
Funding Program: SL+
Related URLs
Developing and Researching Equity-Focused Across-Settings Models for STEAM (DREAMS)
Tags
Audience: Educators | Teachers | Elementary School Children (6-10) | Learning Researchers | Middle School Children (11-13) | Museum | ISE Professionals | Youth | Teen (up to 17)
Discipline: Art | music | theater | Computing and information science | General STEM | Technology
Resource Type: Reference Materials | Report
Environment Type: Making and Tinkering Programs | Museum and Science Center Programs | Public Programs