August 1st, 2018 - July 31st, 2021 | PROJECT
As part of its overall strategy to enhance learning in informal environments, the Advancing Informal STEM Learning (AISL) program funds innovative research, approaches, and resources for use in a variety of settings. This Research in Service to Practice project will study how visual immersion and interactivity in augmented reality (AR) affects visitors' engagement and understanding of science. The research involves creating different versions of an AR exhibit to communicate paleontology research from the La Brea Tar Pits to the general public. Different versions of the exhibit will be compared to learn how design choices for immersion and interactivity impact visitors' engagement and understanding of science. The result of this study should be a model to follow for similar public exhibits, as well as design principles that generalize to AR experiences for a broader range of informal learning environments. This project will also demonstrate and report on specific AR mechanisms that help visitors understand the scientific process and increase knowledge about paleontology research. The study includes a user-centered design and evaluation process with both formative and comparative studies. This project investigates two high-level design factors for mobile AR: visual immersion and interactivity. These impact the learning experience and the development so extensively that multiple versions are seldom compared. These factors also have unique considerations for informal settings, such as how to balance immersion against situational awareness (e.g., 3D viewers reduce field of view). One goal of this project is to systematically compare qualitatively different AR designs that convey equivalent science content and study these tradeoffs empirically. The second goal is to leverage these findings to publicly release an AR experience that promotes engagement, increases understanding of science, and reduces scientific misconceptions. This research will also contribute to understanding usability and logistical issues for different AR designs for public, outdoor, informal settings. This award reflects NSF's statutory mission and has been deemed worthy of support through evaluation using the Foundation's intellectual merit and broader impacts review criteria.
Project Website(s)
(no project website provided)
Project Products
XR in Museums: A Review of the Current State of the Field
Re-Living Paleontology: Studying How Augmented Reality Immersion and Interaction Impact Engagement and Communicating Science to the Public
Team Members
Emily Lindsey, Principal Investigator, Los Angeles County Museum of Natural History FoundationBenjamin Nye, Principal Investigator, University of Southern California
Gale Sinatra, Co-Principal Investigator
William Swartout, Co-Principal Investigator
Funders
Funding Source: NSF
Funding Program: AISL
Award Number: 1811014
Funding Amount: $520,204.00
Funding Program: AISL
Award Number: 1810984
Funding Amount: $1,471,459.00
Tags
Audience: Evaluators | Museum | ISE Professionals | Scientists
Discipline: Geoscience and geography | History | policy | law | Life science
Resource Type: Project Descriptions
Environment Type: Exhibitions | Museum and Science Center Exhibits