Synthesis and Design Workshop: Principles for the design of digitally-distributed, studio-based STEM learning environments
Tinkering With Testing: Understanding How Museum Program Design Advances Engineering Learning Opportunities for Children
Conducting Research-to-Practice Work During a Pandemic: Utilizing Video and Zoom to Engage Families in Tinkering-At-Home
Designing “Contexts for Tinkerability” With Undergraduates and Children Within the El Pueblo Mágico Social Design Experiment
Maybe a Maker Space? Organizational Learning about Maker Education within a Regional Out-of-School Network