Formative Evaluation of Cyberchase The Quest Prototype – FULL REPORT

December 4th, 2004 | EVALUATION

During two independent half-hour sessions, eight third graders from a Long Island elementary school were observed individually while playing a prototype of the Cyberchase immersive online game, The Quest. Cyberchase is the Emmy Award-winning mathematics series and website on PBS KIDS GO! using broadcast, web, new media and educational outreach to impact millions nationwide. Designed for children ages 8 to 11 and packed with mystery, humor, and action, Cyberchase's mission is to improve kids' problem-solving and math skills, and inspire them with confidence and enthusiasm toward math. The TV series airs daily on PBS KIDS GO! across the country, and the website (pbskidsgo.org/cyberchase) offers over 100 math games and activities for kids, video streaming of full episodes and clips, and a Parents & Teachers site with lesson plans, activities and tips for adults. Cyberchase reaches across platforms with apps for the SMART Board and iPhone. The traveling bilingual museum exhibit, Cyberchase: The Chase Is On!, continues to tour the country and is permanently installed at the Children's Museum of Houston.

Document

Flagg_2004_FormEval_QuestPrototype.pdf

Team Members

Barbara Flagg, Evaluator, Multimedia Research
Thirteen/WNET, Contributor

Funders

Funding Source: NSF
Funding Program: AISL
Award Number: 0407065
Funding Amount: 1700000

Related URLs

http://pbskids.org/cyberchase/
CYBERCHASE: SEASON 4

Tags

Audience: Elementary School Children (6-10) | Evaluators | Middle School Children (11-13) | Museum | ISE Professionals
Discipline: Education and learning science | Mathematics
Resource Type: Evaluation Reports | Formative
Environment Type: Broadcast Media | Games | Simulations | Interactives | Media and Technology | Websites | Mobile Apps | Online Media