October 23rd, 2003 | EVALUATION
This formative evaluation gathered feedback from after-school group leaders and their 3rd-5th grade youth in response to two activities included in the Cyberchase Workshops-In-A-Box. The user-based feedback will assist with the design of new after-school materials. The general goals for the research were:To explore reactions to the workshop guide generally To assess appeal of the two activities To pinpoint difficulties in the implementation of the two activities To estimate comprehension of the activity content.To evaluate leader interest in further activities.Cyberchase is the Emmy Award-winning mathematics series and website on PBS KIDS GO! using broadcast, web, new media and educational outreach to impact millions nationwide. Designed for children ages 8 to 11 and packed with mystery, humor, and action, Cyberchase's mission is to improve kids' problem-solving and math skills, and inspire them with confidence and enthusiasm toward math.The TV series airs daily on PBS KIDS GO! across the country, and the website (pbskidsgo.org/cyberchase) offers over 100 math games and activities for kids, video streaming of full episodes and clips, and a Parents & Teachers site with lesson plans, activities and tips for adults.Cyberchase reaches across platforms with apps for the SMART Board and iPhone. The traveling bilingual museum exhibit, Cyberchase: The Chase Is On!, continues to tour the country and is permanently installed at the Children's Museum of Houston.
Document
Flagg_2003_FormEval_CybWorkshops-AfterschoolActivitiesforLeaders_Youth.pdf
Team Members
Barbara Flagg, Author, Multimedia ResearchThirteen/WNET, Contributor
Funders
Funding Source: NSF
Funding Program: ISE/AISL
Award Number: 0307763
Funding Amount: 2200000
Related URLs
http://pbskids.org/cyberchase/
CYBERCHASE -- SEASON 3
Tags
Audience: Educators | Teachers | Elementary School Children (6-10) | Evaluators | Museum | ISE Professionals
Discipline: Education and learning science | Mathematics
Resource Type: Formative
Environment Type: Afterschool Programs | Broadcast Media | Games | Simulations | Interactives | Informal | Formal Connections | K-12 Programs | Media and Technology | Public Programs | Websites | Mobile Apps | Online Media