Using Games to Teach Computer Science Concepts

January 1st, 2016 | RESEARCH

Games that help players develop an understanding of computer science concepts are a promising alternative to the current emphasis on programming. This workshop will introduce participants to digital and analog games that demonstrate how CS concepts can be integrated with game play and engaging story contexts. Relevant issues such as the use of player data for assessment of learning, the role of narrative in educational games, and the challenges of identifying appropriate concepts for game-based learning will also be addressed.

Document

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Team Members

Elisabeth Gee, Author, Arizona State University
Kelly Tran, Author, Arizona State University
Earl Aguilera, Author, Arizona State University
Casper Harteveld, Author, Northeastern University
Gillian Smith, Author, Northeastern University
Yetunde Folajimi, Author, Northeastern University
Carolee Stewart-Gardiner, Author, Kean University
Stephanie Eordanidis, Author, Kean University
Gail Carmichael, Author, Shopify

Citation

Publication: Proceedings of Games, Learning and Society Conference 12

Funders

Funding Source: NSF
Funding Program: AISL
Award Number: 1421806

Related URLs

Full Text
AISL Pathways: The Role of Story in Games to Teach Computer Science Concepts to Middle School Girls

Tags

Access and Inclusion: Women and Girls
Audience: Educators | Teachers | Middle School Children (11-13) | Museum | ISE Professionals
Discipline: Computing and information science
Resource Type: Conference Proceedings | Reference Materials
Environment Type: Games | Simulations | Interactives | Media and Technology | Professional Development | Conferences | Networks | Professional Development and Workshops