From SuperGoo to Scratch: Exploring creative digital media production in informal learning

June 1st, 2007 | RESEARCH

Based on work in media studies, new literacy studies, applied linguistics, the arts and empirical research on the experiences of urban youths’ informal media arts practices we articulate a new vision for media education in the digital age that encompasses new genres, convergence, media mixes, and participation. We first outline the history of how students’ creative production has been used to meet the goals of media educators and highlight new trends in media education that are instructive for creative production. Our goal is to introduce and situate the new ways in which youth are participating in creative production and the subsequent impact that this might have on teaching and learning media education today. Findings from an ethnographic study are used to demonstrate the potential of youth producing new media, such as videogames and interactive art, on media education research and practice.

Document

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Team Members

Kylie Peppler, Author, University of California, Los Angeles
Yasmin Kafai, Author, University of California, Los Angeles

Citation

Publication: Learning, Media and Technology
Volume: 32
Number: 2
Page(s): 149

Related URLs

Full Text
ITR: A Networked, Media-Rich Programming Environment to Enhance Informal Learning and Technological Fluency at Community Technology Centers

Tags

Access and Inclusion: Urban
Audience: Educators | Teachers | Elementary School Children (6-10) | Middle School Children (11-13) | Museum | ISE Professionals | Youth | Teen (up to 17)
Discipline: Art | music | theater | Computing and information science | Education and learning science | Engineering | Technology
Resource Type: Peer-reviewed article | Research Products
Environment Type: Games | Simulations | Interactives | Media and Technology