Some Reflections on Designing Construction Kits for Kids

January 1st, 2005 | RESEARCH

This paper presents ten guiding principles for designing construction kits for kids: design for designers; low floors and wide walls; make powerful ideas salient - not forced; support many paths, many styles; make it as simple as possible - and maybe even simpler; choose black boxes carefully; a little bit of programming goes a long way; give people what they want - not what they ask for; invent things that you would want to use yourself; and iterate, iterate - then iterate again.


(no document provided)

Team Members

Mitchel Resnick, Author, Massachusetts Institute of Technology
Brian Silverman, Author, Playful Invention Company


Publication: Proceedings of Interaction Design and Children

Related URLs

Full Text
ITR: A Networked, Media-Rich Programming Environment to Enhance Informal Learning and Technological Fluency at Community Technology Centers


Audience: Educators | Teachers | Museum | ISE Professionals | Scientists
Discipline: Computing and information science | Education and learning science | Engineering
Resource Type: Conference Proceedings | Reference Materials
Environment Type: Exhibitions | Games | Simulations | Interactives | Making and Tinkering Programs | Media and Technology | Museum and Science Center Exhibits | Public Programs