Poster – Advancing Informal STEM Learning Through Scientific Alternate Reality Games

August 18th, 2014 | RESEARCH

This poster highlights the learning outcomes and research questions of the Advancing Informal STEM Learning Through Scientific Alternate Reality Games project. It was presented at the 2014 AISL PI Meeting.

Document

Poster_AISL_2014_PI_Meeting_Hansen_Kraus.pdf

Team Members

Brigham Young University, Contributor
Derek Hansen, Principal Investigator, Brigham Young University
Kari Kraus, Principal Investigator, University of Maryland, College Park

Funders

Funding Source: NSF
Funding Program: ISE/AISL
Award Number: 1323787

Funding Source: NSF
Funding Program: ISE/AISL
Award Number: 1323306

Related URLs

Full-Scale Development: Collaborative Research Advancing Informal STEM Learning Through Scientific Alternate Reality Games

Tags

Audience: General Public | Youth | Teen (up to 17)
Discipline: Education and learning science | General STEM | Technology
Resource Type: Conference Proceedings | Reference Materials
Environment Type: Comics | Books | Newspapers | Games | Simulations | Interactives | Media and Technology | Websites | Mobile Apps | Online Media