October 6th, 2019 | RESEARCH
In this paper we share an emerging analytical approach to designing and studying STEAM programs that focuses on how programs integrate the respective epistemic practices—the ways in which knowledge is constructed—of science and art. We share the rationale for moving beyond surface features of STEAM programs (e.g., putting textiles and electronics on the same table) to the disciplinary-specific ways in which participants are engaged in creative inquiry and production. We share a brief example from a public STEAM event to demonstrate the ways in which this approach can foster reflection and intentionality in the design and implementation of STEAM programs.
Document
Bevan_et_al_19_Mealworms_Epistemics_Science_Art.pdf
Team Members
Bronwyn Bevan, Author, University of WashingtonJen Wong, Author, Guerilla Science
Sam Mejias, Author, London School of Economics
Mark S Rosin, Author, Pratt Institute
Citation
Publication: Leonardo
Funders
Funding Source: NSF
Funding Program: Science Learning +
Award Number: 1647150
Funding Amount: $1,952,296
Related URLs
Tags
Audience: General Public | Learning Researchers | Museum | ISE Professionals
Discipline: Art | music | theater | Education and learning science | General STEM
Resource Type: Peer-reviewed article | Research Products
Environment Type: Public Events and Festivals | Public Programs