May 1st, 2006 | RESEARCH
3D interactive virtual reality museum exhibits should be easy to use, entertaining, and informative. If the interface is intuitive, it will allow the user more time to learn the educational content of the exhibit. This research deals with interface issues concerning activating audio descriptions of images in such exhibits while the user is navigating. Five methods for activating audio descriptions were implemented and evaluated to find the most effective. These range roughly on a passive- active continuum. With the more passive methods, an audio explanation was triggered by simple proximity to an image of interest. The more active methods involved users orienting themselves and pressing a button to start the audio. In the most elaborate method, once the visitor had pressed a trigger button, the system initiated a "tractor-beam" that animated the viewpoint to a location in front of, and facing, the image of interest before starting the audio. The results of this research suggest that the more active methods were both preferred and more effective in getting visitors to face objects of interest while audio played. The tractor-beam method was best overall and implemented in a museum exhibit.
Document
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Team Members
Briana Sullivan, Author, Center for Coastal and Ocean Mapping UNHColin Ware, Author, Center for Coastal and Ocean Mapping UNH
Matthew Plumlee, Author, Center for Coastal and Ocean Mapping UNH
Citation
Identifier Type: ISSN
Identifier: 1055-8896
Publication: Journal of Educational Multimedia & Hypermedia
Volume: 15
Number: 2
Page(s): 217
Related URLs
Tags
Audience: Museum | ISE Professionals
Discipline: Education and learning science | Geoscience and geography
Resource Type: Peer-reviewed article | Research Products
Environment Type: Exhibitions | Games | Simulations | Interactives | Media and Technology | Museum and Science Center Exhibits