January 1st, 2009 | RESEARCH
New technologies, such as multi-touch tables, increasingly provide shareable interfaces where multiple people can simultaneously interact, enabling co-located groups to collaborate more flexibly than using single personal computers. Soon, these technologies will make their way into the classroom. However, little is known about what kinds of learning activities they will effectively support that other technologies, such as mobile devices, whiteboards, and personal computers, are currently unable to do. We suggest that one of the most promising uses of shareable interfaces is to support learning through exploration and creation. We present our work on DigiTile as a case study of how shareable interfaces can enable these forms of learning by doing. We demonstrate how DigiTile supports collaboration, present a field study on its learning benefits, and show how it can fit into a larger computing ecology.
Document
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Team Members
Jochen Rick, Author, The Open UniversityYvonne Rogers, Author, The Open University
Caroline Haig, Author, University of Sussex
Nicola Yuill, Author, University of Sussex
Citation
Publication: Children, Youth and Environments
Volume: 19
Number: 1
Page(s): 320
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Tags
Audience: Museum | ISE Professionals
Discipline: Education and learning science | Technology
Resource Type: Peer-reviewed article | Research Products
Environment Type: Games | Simulations | Interactives | Media and Technology