Iteration in STEAM: Moving Beyond Failure

June 8th, 2020 | RESEARCH

Iteration is a central practice in art and science; however, it has yet to be deeply explored in STEAM learning environments. This study adopts a sociomaterial orientation (Fenwick and Edwards, 2013) to characterize the nature of iteration in one STEAM activity, an Optics Design Challenge, with informal educators. We found that iteration emerged as “microcycles” of interactions, specifically as adjustments, additions, and negotiations in both material artifacts and the narrative.
 

Document

Iteration_FosteringSTEAM_ICLS2020.pdf

Team Members

Priya Pugh, Author, University of Alaska Fairbanks
Blakely Tsurusaki, Author, University of Washington Bothell
Carrie Tzou, Author, University of Washington Bothell
Laura Conner, Author, University of Alaska Fairbanks
Perrin Teal Sullivan, Author, University of Alaska Fairbanks

Citation

Identifier Type: DOI
Identifier: https://doi.dx.org/10.22318/icls2020.1759

Publication: The International Conference of the Learning Sciences (ICLS) 2020: The Interdisciplinarity of the Learning Sciences
Volume: 1
Page(s): 1759-1760

Funders

Funding Source: NSF
Funding Program: Advancing Informal STEM Learning (AISL)
Award Number: 1713155

Funding Source: NSF
Funding Program: Advancing Informal STEM Learning (AISL)
Award Number: 1713276

Related URLs

Collaborative Research: Advancing professional development and broadening participation in informal science learning via the integration of the science and art of color

Tags

Audience: Educators | Teachers | Museum | ISE Professionals
Discipline: Art | music | theater | Education and learning science | General STEM
Resource Type: Conference Proceedings | Reference Materials
Environment Type: Library Programs | Professional Development | Conferences | Networks | Professional Development and Workshops | Public Programs