Hanging Out, Messing Around, and Geeking Out: Kids Living and Learning with New Media

December 12th, 2009 | RESEARCH

Conventional wisdom about young people's use of digital technology often equates generational identity with technology identity: today's teens seem constantly plugged in to video games, social networks sites, and text messaging. Yet there is little actual research that investigates the intricate dynamics of youth's social and recreational use of digital media. This book fills that gap, reporting on an ambitious three-year ethnographic investigation into how young people are living and learning with new media in varied settings—at home, in after school programs, and in online spaces. By focusing on media practices in the everyday contexts of family and peer interaction, the book views the relationship of youth and new media not simply in terms of technology trends but situated within the broader structural conditions of childhood and the negotiations with adults that frame the experience of youth in the United States.


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Team Members

University of California, Irvine, Contributor
Mizuko Ito, Author, University of California, Irvine



Audience: Educators | Teachers | Elementary School Children (6-10) | Middle School Children (11-13) | Museum | ISE Professionals | Youth | Teen (up to 17)
Discipline: Computing and information science | Education and learning science | Social science and psychology | Technology
Resource Type: Book | Reference Materials
Environment Type: Afterschool Programs | Community Outreach Programs | Informal | Formal Connections | K-12 Programs | Library Programs | Making and Tinkering Programs | Media and Technology | Museum and Science Center Programs | Public Programs