GLS 9.0 Conference Proceedings

February 11th, 2014 | RESEARCH

This is the third volume of the annual proceedings for the Games+Learning+Society (GLS). The GLS conference is a premier event for those from both academia and industry interested in videogames and learning. The GLS conference is one of the few destinations where the people who create high-quality digital learning media can gather for a serious think about what is happening in the field and how the field can serve the public interest. The conference offers an opportunity for in-depth conversation and social networking across diverse disciplines including game studies, education research, learning sciences, industry, government, educational practice, media design, and business.

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Team Members

Caroline Williams, Editor
Amanda Ochsner, Editor
Jeremy Dietmeier, Editor
Constance Steinkuehler, Editor

Citation

Identifier Type: ISSN
Identifier: 2164-666X

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Tags

Audience: Educators | Teachers | Evaluators | Learning Researchers | Museum | ISE Professionals | Scientists
Discipline: General STEM
Resource Type: Conference Proceedings | Reference Materials
Environment Type: Conferences | Games | Simulations | Interactives | Media and Technology | Professional Development | Conferences | Networks