February 1st, 2013 | RESEARCH
As today’s policy challenges become more complex, it has become clear that American media—online news, television, radio, newspapers, and magazines—are not up to the task of explaining the problems underlying them or providing citizens with all the information they need to engage in public conversations about them. Democracy cannot function properly without those conversations. But one new medium—videogames—may well fill the gap. By their very nature, videogames can engage players in ways that enable players to make their way through the intricacies of policy problems. As players begin to understand them in all their complexity, games may well help their governments forge solutions.
Document
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Team Members
Diane Tucker, Contact, The Wilson CenterFunders
Tags
Audience: Educators | Teachers | Evaluators | Museum | ISE Professionals | Scientists
Discipline: Education and learning science | Nature of science | Technology
Resource Type: Policy | Memoranda
Environment Type: Media and Technology