Digital Technologies in Museums: New Routes to Engagement and Participation

January 1st, 2012 | RESEARCH

A multimodal semiotic approach is applied in this chapter to three examples to illustrate how the use of digital technology in museums and galleries can re-mediated the visitor experience (Jewitt, 2009; Kress, 2009). The examples are selected to expand upon the themes raised in Chapter X. They each explore different technologies, contexts and purposes and to illustrate the successful use of digital technology in exhibitions, galleries, or interventions: 1. You Tube and Flickr: The Weather Project by Olafur Eliasson at the Tate Modern Museum; 2. Interactive artefacts, virtual tours and Websites: The Winston Churchill Museum; 3. Mobile Technologies: OOLK at the D-Day museum.

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Team Members

Carey Jewitt, Author, University of London

Citation

Identifier Type: ISSN
Identifier: 1654-7608

Publication: Designs for Learning
Volume: 5
Number: 1/2
Page(s): 74

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EBSCO Full Text

Tags

Audience: General Public | Museum | ISE Professionals
Discipline: Education and learning science | Technology
Resource Type: Peer-reviewed article | Research Products
Environment Type: Exhibitions | Games | Simulations | Interactives | Media and Technology | Museum and Science Center Exhibits | Websites | Mobile Apps | Online Media