Computer games, schools, and young people: A report for educators on using games for learning

March 1st, 2009 | RESEARCH

This report focuses on the use of games as resources to support the educational aims, objectives, and planned outcomes of teachers who understand that games are an important medium in contemporary culture and young people's experiences. The report provides an assessment of game-based learning in UK schools. It is intended to test out the hype and enthusiasm for using games in education and to identify a sensible rationale and practical strategies for teachers to try out games in the classroom.


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Team Members

Ben Williamson, Author, Futurelab

Related URLs

Full Text


Audience: Educators | Teachers | Elementary School Children (6-10) | Middle School Children (11-13) | Youth | Teen (up to 17)
Discipline: Computing and information science | Education and learning science | General STEM | Technology
Resource Type: Reference Materials | Report
Environment Type: Games | Simulations | Interactives | Informal | Formal Connections | K-12 Programs | Media and Technology